public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { position.height = EditorGUIUtility.singleLineHeight; EditorGUI.LabelField(position, label); MsgEditorGUIUtility.AdvanceLine(ref position); MsgEditorGUIUtility.BeginIndent(ref position); SerializedProperty targetProp = property.FindPropertyRelative("Target"); MsgEditorGUI.MsgTargetField(position, targetProp, new GUIContent("Target")); MsgEditorGUIUtility.AdvanceLine(ref position); FilteredMsgTypeList list; int targetType = targetProp.FindPropertyRelative("Target").intValue; if (targetType == (int)MsgTarget.Mode.All) { list = FilteredMsgTypeList.Filtered(s_AllAttr); } else if (targetType == (int)MsgTarget.Mode.Other) { GameObject obj = targetProp.FindPropertyRelative("Object").objectReferenceValue as GameObject; if (obj == null) { list = FilteredMsgTypeList.None(); } else { list = FilteredMsgTypeList.Filtered(obj, s_SingleAttr); } } else { Component component = property.serializedObject.targetObject as Component; if (component == null) { list = FilteredMsgTypeList.Filtered(s_SingleAttr); } else { list = FilteredMsgTypeList.Filtered(component.gameObject, s_SingleAttr); } } SerializedProperty callProp = property.FindPropertyRelative("Call"); MsgEditorGUI.MsgCallField(position, callProp, new GUIContent("Message"), list); MsgEditorGUIUtility.EndIndent(ref position); }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { MsgEditorGUI.MsgTargetField(position, property, label); }