コード例 #1
0
        public static void LoadAvatars()
        {
            if (defaultAvatarInstance == null)
            {
                defaultAvatarInstance = CustomAvatar.Plugin.Instance.AvatarLoader.Avatars.FirstOrDefault(x => x.FullPath.ToLower().Contains("template.avatar"));
            }
            Logger.Debug($"Found avatar, isLoaded={defaultAvatarInstance.IsLoaded}");
            if (!defaultAvatarInstance.IsLoaded)
            {
                defaultAvatarInstance.Load(null);
            }

            foreach (CustomAvatar.CustomAvatar avatar in CustomAvatar.Plugin.Instance.AvatarLoader.Avatars)
            {
                Task.Run(() =>
                {
                    string hash;
                    if (CreateMD5FromFile(avatar.FullPath, out hash))
                    {
                        ModelSaberAPI.cachedAvatars.Add(hash, avatar);
                        Logger.Debug("Hashed avatar " + avatar.Name + "! Hash: " + hash);
                    }
                }).ConfigureAwait(false);
            }
        }
コード例 #2
0
        public void SongFinished(StandardLevelSceneSetupDataSO sender, LevelCompletionResults levelCompletionResults, IDifficultyBeatmap difficultyBeatmap, GameplayModifiers gameplayModifiers)
        {
            try
            {
                if (sender == null || levelCompletionResults == null || difficultyBeatmap == null || gameplayModifiers == null)
                {
                    return;
                }
                Logger.Debug("Finished song: " + levelCompletionResults.levelEndStateType + " - " + levelCompletionResults.songDuration + " - - " + levelCompletionResults.endSongTime);

                PlayerDataModelSO _playerDataModel = Resources.FindObjectsOfTypeAll <PlayerDataModelSO>().First();
                _playerDataModel.currentLocalPlayer.playerAllOverallStatsData.soloFreePlayOverallStatsData.UpdateWithLevelCompletionResults(levelCompletionResults);
                _playerDataModel.Save();
                if (levelCompletionResults.levelEndStateType != LevelCompletionResults.LevelEndStateType.Failed && levelCompletionResults.levelEndStateType != LevelCompletionResults.LevelEndStateType.Cleared)
                {
                    return;
                }

                PlayerDataModelSO.LocalPlayer currentLocalPlayer = _playerDataModel.currentLocalPlayer;
                bool                 cleared              = levelCompletionResults.levelEndStateType == LevelCompletionResults.LevelEndStateType.Cleared;
                string               levelID              = difficultyBeatmap.level.levelID;
                BeatmapDifficulty    difficulty           = difficultyBeatmap.difficulty;
                PlayerLevelStatsData playerLevelStatsData = currentLocalPlayer.GetPlayerLevelStatsData(levelID, difficulty);
                bool                 newHighScore         = playerLevelStatsData.highScore < levelCompletionResults.score;
                playerLevelStatsData.IncreaseNumberOfGameplays();
                if (cleared)
                {
                    playerLevelStatsData.UpdateScoreData(levelCompletionResults.score, levelCompletionResults.maxCombo, levelCompletionResults.fullCombo, levelCompletionResults.rank);
                    Resources.FindObjectsOfTypeAll <PlatformLeaderboardsModel>().First().AddScore(difficultyBeatmap, levelCompletionResults.unmodifiedScore, gameplayModifiers);
                }
            } catch (Exception e)
            {
                Data.Logger.Error(e);
            }
        }
コード例 #3
0
        IEnumerator InitializeAvatarController()
        {
            if (!defaultAvatarInstance.IsLoaded)
            {
                Logger.Debug("Waiting for avatar to load");
                yield return(new WaitWhile(delegate() { return !defaultAvatarInstance.IsLoaded; }));
            }
            else
            {
                yield return(null);
            }

            Logger.Debug("Spawning avatar");
            _centerAdjust = FindObjectOfType <VRCenterAdjust>();

            avatar = AvatarSpawner.SpawnAvatar(defaultAvatarInstance, this);

            playerNameText = CreateWorldText(transform, "Loading");
            playerNameText.rectTransform.anchoredPosition3D = new Vector3(0f, 0.25f, 0f);
            playerNameText.alignment = TextAlignmentOptions.Center;
            playerNameText.fontSize  = 2.5f;

            avatar.GameObject.transform.SetParent(_centerAdjust.transform, false);
            transform.SetParent(_centerAdjust.transform, false);
        }
コード例 #4
0
        IEnumerator RunLobbyCleanup()
        {
            yield return(new WaitUntil(delegate() { Data.Logger.Info("waiting for active: " + WaitingMenu.Instance.isActiveAndEnabled); return WaitingMenu.Instance.isActiveAndEnabled; }));

            Logger.Debug("Finished song, doing cleanup");
            WaitingMenu.Instance.Dismiss();
            WaitingMenu.firstInit  = true;
            WaitingMenu.queuedSong = null;
            SongListUtils.InSong   = false;
            SteamAPI.FinishSong();
        }
コード例 #5
0
        public static void RefreshData(LevelSO song = null)
        {
            try
            {
                if (queuedSong == null)
                {
                    if (song == null)
                    {
                        song = SongListUtils.GetInstalledSong();
                    }
                    Logger.Debug($"Refresh Waiting Menu data - Song is {(song != null ? "not" : "")} loaded");
                    if (song != null)
                    {
                        level.text = $"Queued: { song.songName} by { song.songAuthorName }";
                        if (song is CustomLevel)
                        {
                            SongLoader.Instance.LoadAudioClipForLevel((CustomLevel)song, (customLevel) =>
                            {
                                Logger.Debug($"Loaded audio Clip for {song.songName}");
                                ReadyUp(customLevel);
                            });
                        }
                        else
                        {
                            ReadyUp(song);
                        }
                    }
                    else if (!downloading)
                    {
                        level.text = $"Downloading: { SteamAPI.GetSongName()}";

                        Logger.Debug($"We do not have the song in our library, lets start downloading it.");
                        downloading = true;
                        Instance.StartCoroutine(Utils.SongDownloader.Instance.DownloadSong(SteamAPI.GetSongId(), LevelDownloadProgress, LevelDownloaded));
                    }
                }
                if (Instance && Instance.isActiveAndEnabled)
                {
                    Dictionary <string, float> status = Controllers.PlayerController.Instance.GetConnectedPlayerDownloadStatus();
                    middleViewController.Data.Clear();
                    foreach (KeyValuePair <string, float> user in status.OrderBy(u => u.Value))
                    {
                        CustomCellInfo cell = new CustomCellInfo(user.Key, user.Value == -1f ? "FAILED TO DOWNLOAD": user.Value == 1f ? "Ready" : $"Downloading song ${(int) Math.Round(user.Value * 100, 0)}%", user.Value == 1f ? Sprites.checkmarkIcon : Sprites.crossIcon);
                        middleViewController.Data.Add(cell);
                    }
                    middleViewController._customListTableView.ReloadData();
                    middleViewController._customListTableView.ScrollToRow(0, false);
                }
            }
            catch (Exception e)
            {
                Logger.Error(e);
            }
        }
コード例 #6
0
        protected void didSelectLevel(LevelListViewController controller, IBeatmapLevel level)
        {
            Logger.Debug($"level {level.levelID} selected");

            if (!_partyFlowCoordinator || !_partyFlowCoordinator.isActivated)
            {
                toggleButtons(true);
                return;
            }
            toggleButtons(false);
            SteamAPI.SetSong(level.levelID, level.songName);
        }
コード例 #7
0
        private void didSelectBeatmap(BeatmapDifficultyViewController controller, IDifficultyBeatmap beatmap)
        {
            Logger.Debug($"beatmap {beatmap.difficulty} selected");
            if (!_partyFlowCoordinator || !_partyFlowCoordinator.isActivated)
            {
                toggleButtons(true);
                return;
            }

            toggleButtons(false);
            SteamAPI.SetDifficulty((byte)beatmap.difficulty);
        }
コード例 #8
0
 public void ActiveSceneChanged(Scene from, Scene to)
 {
     try
     {
         if (!SteamAPI.isLobbyConnected())
         {
             return;
         }
         if (to.name == "GameCore" || to.name == "MenuCore")
         {
             try
             {
                 PlayerController.Instance.DestroyAvatars();
                 if (to.name == "GameCore" && SongListUtils.InSong)
                 {
                     Logger.Debug("update scoreboard");
                     SteamAPI.StartGame();
                     InvokeRepeating("UpdateSongOffset", 0f, 1f);
                     Scoreboard.Instance.disabled = false;
                     List <PlayerPacket> connectedPlayers = Controllers.PlayerController.Instance.GetConnectedPlayerPackets();
                     for (int i = 0; i < connectedPlayers.Count; i++)
                     {
                         Scoreboard.Instance.UpsertScoreboardEntry(connectedPlayers[i].playerId, connectedPlayers[i].playerName, 0, 0);
                     }
                 }
                 else if (to.name == "MenuCore")
                 {
                     Scoreboard.Instance.RemoveAll();
                     Scoreboard.Instance.disabled = true;
                     if (from.name == "GameCore" && SongListUtils.InSong)
                     {
                         StartCoroutine(RunLobbyCleanup());
                     }
                 }
             } catch (Exception e)
             {
                 Logger.Debug($"Exception: {e}");
                 Logger.Error(e);
             }
         }
     }
     catch (Exception e)
     {
         Logger.Error($"(OnlineController) Exception on {_currentScene} scene activation! Exception: {e}");
     }
 }
コード例 #9
0
        private static void refreshFriendsList(ListViewController leftViewController)
        {
            friends = SteamAPI.GetOnlineFriends();
            leftViewController.Data.Clear();
            CGameID gameId = SteamAPI.GetGameID();

            foreach (KeyValuePair <CSteamID, string[]> entry in friends)
            {
                if ("" + gameId != entry.Value[1] || entry.Value[1] == "0")
                {
                    continue;
                }
                Logger.Debug($"{entry.Value[0]} playing Beat Saber");
                leftViewController.Data.Add(new CustomCellInfo(entry.Value[0], "Playing Beat Saber"));
            }
            foreach (KeyValuePair <CSteamID, string[]> entry in friends)
            {
                if ("" + gameId == entry.Value[1] || entry.Value[1] == "0")
                {
                    continue;
                }
                Logger.Debug($"{entry.Value[0]} playing Other Game");
                leftViewController.Data.Add(new CustomCellInfo(entry.Value[0], "Playing Other Game"));
            }
            foreach (KeyValuePair <CSteamID, string[]> entry in friends)
            {
                if ("0" != entry.Value[1])
                {
                    continue;
                }
                Logger.Debug($"{entry.Value[0]} online");
                leftViewController.Data.Add(new CustomCellInfo(entry.Value[0], "Online"));
            }

            leftViewController._customListTableView.ReloadData();
            leftViewController._customListTableView.ScrollToCellWithIdx(0, TableView.ScrollPositionType.Beginning, false);
            leftViewController.DidSelectRowEvent = (view, row) =>
            {
                invite.interactable = false;
                CustomCellInfo cell = leftViewController.Data[row];
                KeyValuePair <CSteamID, string[]> friend = friends.Where(entry => entry.Value[0] == cell.text).First();
                selectedPlayer      = friend.Key.m_SteamID;
                invite.interactable = true;
            };
        }
コード例 #10
0
 private void didSelectPlay()
 {
     try
     {
         var practice = ReflectionUtil.GetPrivateField <Button>(detail, "_practiceButton");
         Logger.Debug("Custom play button selected");
         if (!_partyFlowCoordinator || !_partyFlowCoordinator.isActivated)
         {
             toggleButtons(true);
             return;
         }
         toggleButtons(false);
         SteamAPI.RequestPlay(new GameplayModifiers(_gameplaySetupViewController.gameplayModifiers));
     } catch (Exception e)
     {
         Logger.Error(e);
     }
 }
コード例 #11
0
ファイル: PluginUI.cs プロジェクト: vanZeben/BeatSaberOnline
        protected void CreateUI()
        {
            try
            {
                _mainMenuViewController = Resources.FindObjectsOfTypeAll <MainMenuViewController>().First();
                _mainMenuViewController.didFinishEvent += (sender, result) =>
                {
                    Logger.Debug($"finish \"{result}\"");
                    if (result == MainMenuViewController.MenuButton.Party)
                    {
                        try
                        {
                            _mockPartyViewController = new MockPartyViewController();
                        } catch (Exception e)
                        {
                            Logger.Error(e);
                        }
                    }
                };
                _mainMenuRectTransform = _mainMenuViewController.transform as RectTransform;

                if (Config.Instance.AutoStartLobby)
                {
                    SteamAPI.CreateLobby(!Config.Instance.IsPublic);
                }
                try
                {
                    AvatarController.LoadAvatars();
                } catch (Exception e)
                {
                    Logger.Error($"Unable to load avatars! Exception: {e}");
                }
                SongListUtils.Initialize();
                MultiplayerListing.Init();
                MultiplayerLobby.Init();
                WaitingMenu.Init();
                CreateSettingsMenu();
                CreateMainMenuButton();
            }
            catch (Exception e)
            {
                Logger.Error($"Unable to create UI! Exception: {e}");
            }
        }
コード例 #12
0
ファイル: PluginUI.cs プロジェクト: vanZeben/BeatSaberOnline
        public void Awake()
        {
            if (instance != this)
            {
                instance = this;

                instance.StartCoroutine(Utils.AutoUpdater.GetLatestVersionDownload());
                DontDestroyOnLoad(this);
                SteamAPI.Init();
                Logger.Debug("CreateUI");
                try
                {
                    CreateUI();
                } catch (Exception e)
                {
                    Logger.Error($"Unable to create UI! Exception: {e}");
                }
            }
        }
コード例 #13
0
        public bool AllPlayersInMenu()
        {
            bool InMenu = !_playerInfo.InSong;

            if (!InMenu)
            {
                Logger.Debug("You are in a song");
            }
            for (int i = 0; i < _connectedPlayers.Count; i++)
            {
                if (InMenu && _connectedPlayers.Values.ToArray()[i].InSong)
                {
                    Logger.Debug(_connectedPlayers.Values.ToArray()[i].playerName + " is in song");
                    InMenu = false;
                    break;
                }
            }
            return(InMenu);
        }
コード例 #14
0
        IEnumerator RunLobbyCleanup()
        {
            yield return(new WaitUntil(delegate() { return true; }));

            Logger.Debug("Finished song, doing cleanup");
            try
            {
                WaitingMenu.Instance.Dismiss();
            } catch (Exception e)
            {
                Logger.Error($"Error dismissing WaitingMenu {e}");
            }
            WaitingMenu.firstInit  = true;
            WaitingMenu.queuedSong = null;
            WaitingMenu.autoReady  = false;
            SongListUtils.InSong   = false;
            Controllers.PlayerController.Instance._playerInfo.InSong = false;
            SteamAPI.SetSongOffset(0f);
            CancelInvoke("UpdateSongOffset");
            SteamAPI.FinishSong();
        }