public void OnPeerJoinedGameEvt(object sender, PeerJoinedGameArgs ga) { BeamNetworkPeer p = ga.peer; bool isLocal = p.PeerId == appl.LocalPeer.PeerId; logger.Info($"{(ModeName())} - OnPeerJoinedGameEvt() - {(isLocal?"Local":"Remote")} Peer Joined: {p.Name}, ID: {p.PeerId}"); if (isLocal) { if (_curState == kJoiningGame) { // Create gameinstance and ApianInstance game = new BeamAppCore(appl.frontend); game.PlayerJoinedEvt += OnPlayerJoinedEvt; game.NewBikeEvt += OnNewBikeEvt; BeamApian apian = new BeamApianCreatorServer(appl.gameNet, game); // TODO: make the groupMgr type run-time spec'ed //BeamApian apian = new BeamApianSinglePeer(core.gameNet, game); // *** This should be commented out (or gone) appl.AddAppCore(game); _SetState(kCheckingForGroups, null); } else { logger.Error($"{(ModeName())} - OnGameJoinedEvt() - Wrong state: {_curState}"); } } }
public void OnPeerJoinedGame(string p2pId, string gameId, string helloData) { BeamNetworkPeer peer = JsonConvert.DeserializeObject <BeamNetworkPeer>(helloData); Logger.Info($"OnPeerJoinedGame() {((p2pId == LocalPeer.PeerId)?"Local":"Remote")} name: {peer.Name}"); PeerJoinedGameEvt.Invoke(this, new PeerJoinedGameArgs(gameId, peer)); }
public PeerJoinedGameArgs(string g, BeamNetworkPeer p) { gameChannel = g; peer = p; }
private void _UpdateLocalPeer() { BeamUserSettings settings = frontend.GetUserSettings(); LocalPeer = new BeamNetworkPeer(gameNet.LocalP2pId(), settings.screenName); }