public Assist ReadPlayerAssist(string line) { var match = AssistPattern.Match(line); if (!match.Success) { return(null); } var reader = new MatchReader(match); var time = ReadDate(reader); string assistantName = reader.String(); string assistantSteamId = reader.String(); var assistantTeam = reader.Team(); string victimName = reader.String(); string victimSteamId = reader.String(); var victimTeam = reader.Team(); var assist = new Assist { Time = time, Assistant = GetPlayer(assistantName, assistantSteamId, time), AssistantTeam = assistantTeam, Victim = GetPlayer(victimName, victimSteamId, time), VictimTeam = victimTeam, }; return(assist); }
public Round ReadEndOfRound(string line) { var match = EndOfRoundPattern.Match(line); if (!match.Success) { return(null); } var reader = new MatchReader(match); var time = ReadDate(reader); var triggeringTeam = reader.Team(); string sfuiNotice = reader.String(); int counterTerroristScore = reader.Int(); int terroristScore = reader.Int(); var output = new Round { Time = time, Winner = GetWinningTeam(sfuiNotice), SfuiNotice = sfuiNotice, TerroristScore = terroristScore, CounterTerroristScore = counterTerroristScore, }; return(output); }
public string ReadMap(string line) { var match = MatchStartPattern.Match(line); if (!match.Success) { return(null); } var reader = new MatchReader(match); var time = ReadDate(reader); string map = reader.String(); return(map); }
public Purchase ReadPurchase(string line) { var match = PurchasePattern.Match(line); if (!match.Success) { return(null); } var reader = new MatchReader(match); var time = ReadDate(reader); string name = reader.String(); string steamId = reader.String(); var team = reader.Team(); string item = reader.String(); var output = new Purchase { Time = time, Player = GetPlayer(name, steamId, time), Team = team, Item = item }; return(output); }
public Disconnect ReadDisconnect(string line) { var match = DisconnectPattern.Match(line); if (!match.Success) { return(null); } var reader = new MatchReader(match); var time = ReadDate(reader); string name = reader.String(); string steamId = reader.String(); string team = reader.String(); string reason = reader.String(); var output = new Disconnect { Time = time, Player = GetPlayer(name, steamId, time), Team = team, Reason = reason, }; return(output); }
public TeamSwitch ReadTeamSwitch(string line) { var match = TeamSwitchPattern.Match(line); if (!match.Success) { return(null); } var reader = new MatchReader(match); var time = ReadDate(reader); string name = reader.String(); string steamId = reader.String(); var previousTeam = reader.Team(); var currentTeam = reader.Team(); var output = new TeamSwitch { Time = time, Player = GetPlayer(name, steamId, time), PreviousTeam = previousTeam, CurrentTeam = currentTeam, }; return(output); }
public Kill ReadPlayerKill(string line) { var match = KillPattern.Match(line); if (!match.Success) { return(null); } var reader = new MatchReader(match); var time = ReadDate(reader); string killerName = reader.String(); string killerSteamId = reader.String(); var killerTeam = reader.Team(); int killerX = reader.Int(); int killerY = reader.Int(); int killerZ = reader.Int(); string victimName = reader.String(); string victimSteamId = reader.String(); var victimTeam = reader.Team(); int victimX = reader.Int(); int victimY = reader.Int(); int victimZ = reader.Int(); string weapon = reader.String(); string flags = reader.String(); bool headshot = flags.Contains("headshot"); bool penetrated = flags.Contains("penetrated"); var kill = new Kill { Time = time, Killer = GetPlayer(killerName, killerSteamId, time), KillerTeam = killerTeam, KillerPosition = new Vector(killerX, killerY, killerZ), Victim = GetPlayer(victimName, victimSteamId, time), VictimTeam = victimTeam, VictimPosition = new Vector(victimX, victimY, victimZ), Headshot = headshot, Penetrated = penetrated, Weapon = weapon, }; return(kill); }