public OrthogonalCamera() { CameraDirection = new Direction(); CameraUpVector = new Direction(); CameraViewPoint = new Point(); }
public PerspectiveCamera() { CameraDirection = new Direction(); CameraUpVector = new Direction(); CameraViewPoint = new Point(); }
public static Vector3D GetNavisVector(Direction d) { return new Point3D(d.X.ToInternal(), d.Y.ToInternal(), d.Z.ToInternal()).ToVector3D().Normalize(); }
public static Vector3D GetNavisVector(Direction d) { return(new Point3D(d.X.ToInternal(), d.Y.ToInternal(), d.Z.ToInternal()).ToVector3D().Normalize()); }
public static XYZ GetRevitXYZ(Direction d) { return new XYZ(d.X.ToFeet(),d.Y.ToFeet(),d.Z.ToFeet()); }