public virtual void CreateItem(string identifier) { StorageListItemDemoUI item = Instantiate <StorageListItemDemoUI>(this.itemPrefab, this.container); item.Initialize(this, identifier); this.items.Add(item); }
public virtual async void Delete(StorageListItemDemoUI item) { await SaveSystemAPI.DeleteAsync(item.Identifier); Destroy(item.gameObject); // Refresh the list of items DoAction(); }