public RotateActionModel(TimeLineModel timeLine, string targetKey, double originX, double originY, double angle, bool mustAnimate) : base(timeLine, targetKey, mustAnimate) { OriginX = originX; OriginY = originY; Angle = angle; }
public ZoomActionModel(TimeLineModel timeLine, string targetKey, double originX, double originY, double scaleX, double scaleY, bool mustAnimate) : base(timeLine, targetKey, mustAnimate) { OriginX = originX; OriginY = originY; ScaleX = scaleX; ScaleY = scaleY; }
public BrushLinearActionModel(TimeLineModel timeLine, string targetKey, Entities.PointModel start, Entities.PointModel end, PageItems.Brushes.LinearGradientBrushModel.Spread spread, bool mustAnimate) : base(timeLine, targetKey, mustAnimate) { Start = start; End = end; SpreadMethod = spread; }
public BrushViewBoxActionModel(TimeLineModel timeLine, string targetKey, Entities.RectangleModel viewBox, Entities.RectangleModel viewPort, PageItems.Brushes.ImageBrushModel.TileType tileMode, bool mustAnimate) : base(timeLine, targetKey, mustAnimate) { ViewBox = viewBox; ViewPort = viewPort; TileMode = tileMode; }
public BrushRadialActionModel(TimeLineModel timeLine, string targetKey, Entities.PointModel center, Entities.PointModel origin, double?radiusX, double?radiusY, bool mustAnimate) : base(timeLine, targetKey, mustAnimate) { Center = center; Origin = origin; RadiusX = radiusX; RadiusY = radiusY; }
public SetVisibilityActionModel(TimeLineModel timeLine, string key, bool visible, double?opacity, bool mustAnimate) : base(timeLine, key, mustAnimate) { if (opacity == null) { if (visible) { Opacity = 1; } else { Opacity = 0; } } else { Opacity = opacity ?? 1; } }
public TranslateActionModel(TimeLineModel timeLine, string targetKey, double?top, double?left, bool mustAnimate) : base(timeLine, targetKey, mustAnimate) { Top = top; Left = left; }
public PathActionModel(TimeLineModel timeLine, string targetKey, string path, bool rotateWithTangent, bool mustAnimate) : base(timeLine, targetKey, mustAnimate) { Path = path; RotateWithTangent = rotateWithTangent; }
public ActionBaseModel(TimeLineModel timeLine, string targetKey, bool mustAnimate) { TimeLine = timeLine; TargetKey = targetKey; MustAnimate = mustAnimate; }
public SetZIndexModel(TimeLineModel timeLine, string key, bool mustAnimate, int intZIndex) : base(timeLine, key, mustAnimate) { ZIndex = intZIndex; }
public ResizeActionModel(TimeLineModel timeLine, string targetKey, double?width, double?height, bool mustAnimate) : base(timeLine, targetKey, mustAnimate) { Width = width; Height = height; }