コード例 #1
0
ファイル: Ship.cs プロジェクト: dcarles/SimpleBattleship
        public bool IsHit(Position position)
        {
            var x = OriginPosition.X;
            var y = OriginPosition.Y;

            for (var j = 0; j < Length; j++)
            {
                if (position.X == x && position.Y == y)
                {
                    return true;
                }

                if (Direction == ShipDirection.Horizontal)
                {
                    y++;
                }
                else
                {
                    x++;
                }
            }

            return false;
        }
コード例 #2
0
ファイル: Board.cs プロジェクト: dcarles/SimpleBattleship
 private CellStatus GetCell(Position position)
 {
     return (CellStatus)this._cells[position.X, position.Y];
 }
コード例 #3
0
ファイル: Board.cs プロジェクト: dcarles/SimpleBattleship
        public CellStatus ProcessShipHit(Position shotPosition)
        {
            if (IsCoordinateAlreadyUsed(shotPosition)) return CellStatus.Invalid;

            var affectedShip = Ships.FirstOrDefault(ship => ship.IsHit(shotPosition));

            if (affectedShip == null)
            {
                this.SetCell(shotPosition.X, shotPosition.Y, CellStatus.Miss);
                return CellStatus.Miss;
            }

            affectedShip.Hit();

            if (affectedShip.IsSunk())
            {
                this.SetCell(shotPosition.X, shotPosition.Y, CellStatus.Hit);
                return CellStatus.Sunk;
            }
            else
            {
                this.SetCell(shotPosition.X, shotPosition.Y, CellStatus.Hit);
                return CellStatus.Hit;
            }

        }
コード例 #4
0
ファイル: Board.cs プロジェクト: dcarles/SimpleBattleship
 public bool IsCoordinateAlreadyUsed(Position shotPosition)
 {
     var cell = this.GetCell(shotPosition);
     return cell == CellStatus.Hit || cell == CellStatus.Miss;
 }
コード例 #5
0
        public void Play()
        {
            _userInterface.RenderMessage("Please input your shoot coordinates (x, y) in format [Letter][Number], e.g. B3");
            _userInterface.RenderMessage("Board go from A to " + Position.GetLetterFromX(_board.Width + 64) + " and from 0 to " + (_board.Height - 1));

            while (true)
            {
                var coordinates = _userInterface.GetUserInput();

                if (!AreValidCoordinates(coordinates))
                {
                    _lastPlay = LastPlay.Error;
                    _userInterface.RenderMessage(GetLastPlayMessage());
                    _userInterface.RenderMessage("Your coordinates are invalid. Please make sure is in the format [Letter][Number], e.g A7");
                    _userInterface.RenderMessage("Board go from A to " + Position.GetLetterFromX(_board.Width + 64) + " and from 0 to " +  (_board.Height - 1));
                    continue;
                }

                var shootPosition = new Position(coordinates);


                if (_board.IsCoordinateAlreadyUsed(shootPosition))
                {
                    _lastPlay = LastPlay.AlreadyHit;
                    _userInterface.RenderMessage(GetLastPlayMessage());
                    continue;
                }


                var cellStatus = _board.ProcessShipHit(shootPosition);

                switch (cellStatus)
                {
                    case CellStatus.Hit:
                        this._lastPlay = LastPlay.Hit;
                        break;
                    case CellStatus.Sunk:
                        this._lastPlay = LastPlay.Sunk;
                        break;
                    case CellStatus.Miss:
                        this._lastPlay = LastPlay.Miss;
                        break;
                    case CellStatus.Invalid:
                    default:
                        this._lastPlay = LastPlay.Error;
                        break;
                }

                _userInterface.RenderMessage(GetLastPlayMessage());


                if (_board.AreAllShipsSunk())
                {
                    ProcessGameEnd();
                    break;
                }


            }

        }