コード例 #1
0
ファイル: Fire.cs プロジェクト: 07101994/cloudbattleships
        public static async Task <IActionResult> Run([HttpTrigger(AuthorizationLevel.Function, "get", "post", Route = null)] HttpRequest req, TraceWriter log)
        {
            log.Info("Fire trigger called");
            string  requestBody = new StreamReader(req.Body).ReadToEnd();
            var     data        = JsonConvert.DeserializeObject <FireMessage>(requestBody);
            dynamic mess        = new ExpandoObject();

            mess.Message = $"{data.PlayerId} fired at {data.Row}, {data.Column}";
            await CosmosHandler.Fire(data.GameId, data.PlayerId, data.Row, data.Column, log);

            return(new OkObjectResult(JsonConvert.SerializeObject(mess)));
        }
コード例 #2
0
        private static async Task <SignalRMessage> GetMessage(HttpRequest req, TraceWriter log)
        {
            string  requestBody = new StreamReader(req.Body).ReadToEnd();
            var     data        = JsonConvert.DeserializeObject <InitGameMessage>(requestBody);
            dynamic mess        = new ExpandoObject();

            mess.User    = "******";
            mess.Message = $"A player connected to game server as {data.User}";
            var g = await CosmosHandler.FindOpenGame(data.User, data.ClientId, log);

            return(new SignalRMessage
            {
                Target = "ReceiveMessage",
                Arguments = new object[] { mess }
            });
        }