// '' <summary> // '' Handles the user SwinGame. // '' </summary> // '' <remarks> // '' Reads key and mouse input and converts these into // '' actions for the game to perform. The actions // '' performed depend upon the state of the game. // '' </remarks> public static void HandleUserInput() { // Read incoming input events SwinGame.ProcessEvents(); switch (CurrentState) { case GameState.ViewingMainMenu: MenuController.HandleMainMenuInput(); break; case GameState.ViewingGameMenu: MenuController.HandleGameMenuInput(); break; case GameState.AlteringSettings: MenuController.HandleSetupMenuInput(); break; case GameState.Deploying: DeploymentController.HandleDeploymentInput(); break; case GameState.Discovering: DiscoveryController.HandleDiscoveryInput(); break; case GameState.EndingGame: EndingGameController.HandleEndOfGameInput(); break; case GameState.ViewingHighScores: HighScoreController.HandleHighScoreInput(); break; case GameState.QuitConfirm: MenuController.HandleQuitMenuInput(); break; } UtilityFunctions.UpdateAnimations(); }