protected virtual void OnConnectionStateChanged(Error error, ValueChangedArgs <bool> args) { m_progress.IsVisible = false; if (args.NewValue) { if (m_remoteGameServer.HasError(error)) { m_notification.ShowError(error); } } else { if (m_remoteGameServer.HasError(error)) { m_notification.ShowError(error); } else { m_notification.ShowError("You are offline. Server is not connected.", m_connectionButton.gameObject); } } if (args.NewValue != args.OldValue) { Dependencies.RemoteGameServer.CancelRequests(); Dependencies.LocalGameServer.CancelRequests(); m_navigation.ClearHistory(); m_navigation.Navigate("LoginMenu4Players"); } }
private void OnConnectionStateChanged(Error error, ValueChangedArgs <bool> args) { m_progress.IsVisible = false; for (int i = 0; i < m_playerMenu.Length; ++i) { m_playerMenu[i].Player = null; } if (args.NewValue) { if (m_remoteGameServer.HasError(error)) { m_notification.ShowError(error); } else { GetPlayers(); } } else { if (m_remoteGameServer.HasError(error)) { m_notification.ShowError(error); } else { m_notification.ShowError("You are offline. Server is not connected.", m_connectButton.gameObject); GetPlayers(); } } }
private void OnGameServerReconnected(Error error, ValueChangedArgs <bool> payload) { if (!m_gameServer.IsConnected) { bool wasConnected = payload.OldValue; if (wasConnected) { m_gameServerReconnectAttempts = GameConstants.ReconnectAttemptsCount; } if (m_gameServerReconnectAttempts > 0) { Debug.LogWarning("GameServer is not connected. Trying to reconnect. Attempt = " + ((GameConstants.ReconnectAttemptsCount - m_gameServerReconnectAttempts) + 1)); m_gameServer.Connect(); m_gameServerReconnectAttempts--; } else { m_notification.ShowError("Unable to connect to GameServer"); } } }
private void OnConnectionStateChanged(Error error, ValueChangedArgs <bool> payload) { m_gameServer = Dependencies.GameServer; TestGameInitArgs gameInitArgs = Dependencies.State.GetValue <TestGameInitArgs>("Battlehub.VoxelGame.TestGameInitArgs"); if (gameInitArgs == null) { gameInitArgs = new TestGameInitArgs(); } Dependencies.State.SetValue("Battlehub.VoxelGame.TestGameInitArgs", null); bool isConnected = false; if (m_remoteGameServer != null) { m_remoteGameServer.ConnectionStateChanged -= OnConnectionStateChanged; isConnected = m_remoteGameServer.IsConnected; } TestGameInit.Init(gameInitArgs.MapName, gameInitArgs.PlayersCount, gameInitArgs.BotsCount, isConnected, () => { }, initError => m_notification.ShowError(initError)); }
private void OnConnectionStateChanged(Error error, ValueChangedArgs <bool> args) { UpdateButtonState(); }
private void OnConnectionStateChanged(Error error, ValueChangedArgs <bool> args) { if (args.NewValue) { if (HasError(error)) { Error(error); return; } if (m_isInitialized) { m_matchServer.GetState(m_gSettings.ClientId, (getStateError, players, localPlayers, abilities, tasks, taskTemplates, assignmentGroups, room, mapRoot) => { if (m_matchServer.HasError(getStateError)) { ReconnectFailed(getStateError); return; } if (Reconnected != null) { Reconnected(getStateError, players, localPlayers, abilities, tasks, taskTemplates, assignmentGroups, room, mapRoot); } enabled = true; }); // Debug.LogWarning("RECONNECT IS NOT TESTED"); // enabled = true; // m_startTime = Time.realtimeSinceStartup; } else { if (ReadyToStart != null) { ReadyToStart(error); } } } else { enabled = false; m_cmdQueue.Clear(); if (m_isInitialized) { bool wasConnected = args.OldValue; if (wasConnected) { if (Stopped != null) { Stopped(error); } } else { if (ReconnectFailed != null) { ReconnectFailed(new Error(StatusCode.OK)); } } } else { if (Stopped != null) { Stopped(error); } } } }
private void OnRemoteGameServerConnectionStateChanged(Error error, ValueChangedArgs <bool> payload) { Dependencies.RemoteGameServer.ConnectionStateChanged -= OnRemoteGameServerConnectionStateChanged; Init(); }