public IProgressIndicator GetChild(int index) { for (int i = 0; i < m_children.Count; ++i) { ProgressIndicator progress = m_children[i]; if (progress != null) { PlayerUIZone zone = progress.GetComponentInParent <PlayerUIZone>(); if (zone.LocalPlayerIndex == index) { return(progress); } } } return(null); }
public INotification GetChild(int index) { for (int i = 0; i < m_children.Count; ++i) { Notification notification = m_children[i]; if (notification != null) { PlayerUIZone zone = notification.GetComponentInParent <PlayerUIZone>(); if (zone.LocalPlayerIndex == index) { return(notification); } } } return(null); }