コード例 #1
0
        public static Spline CreateSpline(Vector3 position, Thickness thickness, Twist twist, ControlPointMode mode = ControlPointMode.Mirrored, string undorecord = "Battlehub.Spline.Create")
        {
            GameObject spline = new GameObject();

            spline.name = "Spline";

            if (!FindObjectOfType <GLRenderer>())
            {
                GameObject go = new GameObject();
                go.name = "GLRenderer";
                go.AddComponent <GLRenderer>();
            }

            Undo.RegisterCreatedObjectUndo(spline, undorecord);

            Spline splineComponent = spline.AddComponent <Spline>();

            splineComponent.SetControlPointMode(mode);
            splineComponent.SetTwist(0, twist);
            splineComponent.SetTwist(3, twist);
            splineComponent.SetThickness(0, thickness);
            splineComponent.SetThickness(3, thickness);
            spline.transform.position = position;

            return(splineComponent);
        }
コード例 #2
0
        private static void SetMode(GameObject selected, ControlPointMode mode)
        {
            Spline spline = selected.GetComponentInParent <Spline>();

            if (spline == null)
            {
                return;
            }

            SplineControlPoint selectedControlPoint = selected.GetComponent <SplineControlPoint>();

            Undo.RecordObject(spline, "Battlehub.Spline.SetMode");
            EditorUtility.SetDirty(spline);

            if (selectedControlPoint != null)
            {
                spline.SetControlPointMode(selectedControlPoint.Index, mode);
            }
            else
            {
                spline.SetControlPointMode(mode);
            }
        }
コード例 #3
0
        public static void Create()
        {
            GameObject spline = new GameObject();

            spline.name = "Spline";

            Undo.RegisterCreatedObjectUndo(spline, "Battlehub.Spline.Create");

            Spline splineComponent = spline.AddComponent <Spline>();

            splineComponent.SetControlPointMode(ControlPointMode.Mirrored);

            Camera sceneCam = SceneView.lastActiveSceneView.camera;

            spline.transform.position = sceneCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 5f));

            Selection.activeGameObject = spline.gameObject;
        }
コード例 #4
0
ファイル: SplineEditor.cs プロジェクト: TwelveAxes/Speed
        protected override void OnInspectorGUIOverride()
        {
            if (m_spline == null)
            {
                m_spline = (Spline)GetTarget();
            }

            if (m_spline == null)
            {
                return;
            }

            EditorGUI.BeginChangeCheck();
            bool loop = EditorGUILayout.Toggle("Loop", m_spline.Loop);

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(m_spline, UNDO_TOGGLELOOP);
                EditorUtility.SetDirty(m_spline);
                m_spline.Loop = loop;
            }

            GUILayout.BeginHorizontal();
            {
                if (GUILayout.Button("Append"))
                {
                    Undo.RecordObject(m_spline, "Battlehub.Spline.Append");
                    m_spline.Extend();
                    EditorUtility.SetDirty(m_spline);
                }

                if (GUILayout.Button("Prepend"))
                {
                    Undo.RecordObject(m_spline, "Battlehub.Spline.Prepend");
                    m_spline.Extend(true);
                    EditorUtility.SetDirty(m_spline);
                }
            }
            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal();
            {
                if (GUILayout.Button("Set Free Mode"))
                {
                    Undo.RecordObject(m_spline, "Battlehub.Spline.SetMode");
                    m_spline.SetControlPointMode(ControlPointMode.Free);
                    EditorUtility.SetDirty(m_spline);
                }

                if (GUILayout.Button("Set Aligned Mode"))
                {
                    Undo.RecordObject(m_spline, "Battlehub.Spline.SetMode");
                    m_spline.SetControlPointMode(ControlPointMode.Aligned);
                    EditorUtility.SetDirty(m_spline);
                }

                if (GUILayout.Button("Set Mirrored Mode"))
                {
                    Undo.RecordObject(m_spline, "Battlehub.Spline.SetMode");
                    m_spline.SetControlPointMode(ControlPointMode.Mirrored);
                    EditorUtility.SetDirty(m_spline);
                }
            }
            GUILayout.EndHorizontal();

            if (GUILayout.Button("Smooth"))
            {
                Undo.RecordObject(m_spline, "Battlehub.Spline.SetMode");
                m_spline.Smooth();
                EditorUtility.SetDirty(m_spline);
            }
        }