コード例 #1
0
        protected virtual void OnSceneGUI()
        {
            if (m_splineBaseEditor == null)
            {
                m_splineBaseEditor = SplineBaseEditorImpl.Instance;
                m_splineBaseEditor.Enable(Selection.objects, Selection.activeObject);
            }

            if (EditorWindow.focusedWindow == SceneView.lastActiveSceneView)
            {
                if (Event.current.rawType == EventType.MouseUp || Event.current.type == EventType.MouseDown)
                {
                    m_splineBaseEditor.SyncCtrlPoints();
                }
            }
            else
            {
                m_splineBaseEditor.SyncCtrlPoints();
            }

            ControlPoint point = (ControlPoint)target;

            if (Selection.activeObject == point.gameObject)
            {
                m_splineBaseEditor.SceneGUI();
            }
        }
コード例 #2
0
 protected virtual void OnDisable()
 {
     if (m_splineBaseEditor == null)
     {
         m_splineBaseEditor = SplineBaseEditorImpl.Instance;
     }
     m_splineBaseEditor.Disable();
 }
コード例 #3
0
        protected virtual void OnDisable()
        {
            if (m_splineBaseEditor == null)
            {
                m_splineBaseEditor = SplineBaseEditorImpl.Instance;
            }
            m_splineBaseEditor.Disable();

            Undo.undoRedoPerformed -= OnUndoPerformed;
        }
コード例 #4
0
        protected virtual void OnSceneGUI()
        {
            if (m_splineBaseEditor == null)
            {
                m_splineBaseEditor = SplineBaseEditorImpl.Instance;
                m_splineBaseEditor.Enable(Selection.objects, Selection.activeObject);
            }
            JunctionBase junction = (JunctionBase)target;

            if (Selection.activeObject == junction.gameObject)
            {
                m_splineBaseEditor.SceneGUI();
            }
        }
コード例 #5
0
        protected virtual void OnSceneGUI()
        {
            if (m_splineBaseEditor == null)
            {
                m_splineBaseEditor = SplineBaseEditorImpl.Instance;
                m_splineBaseEditor.Enable(Selection.objects, Selection.activeObject);
            }

            SplinePointBase point = (SplinePointBase)target;

            if (Selection.activeObject == point.gameObject)
            {
                SplineBaseEditorImpl.Instance.SceneGUI();
            }
        }
コード例 #6
0
        protected virtual void OnDisable()
        {
            for (int i = 0; i < m_junctions.Length; ++i)
            {
                if (m_junctions[i] != null)
                {
                    m_junctions[i].Unselect();
                }
            }

            if (m_splineBaseEditor == null)
            {
                m_splineBaseEditor = SplineBaseEditorImpl.Instance;
            }
            m_splineBaseEditor.Disable();
        }