private void OnDisable() { if (Asset != null) { SaveAsset(); } m_projectGUI.SelectedFoldersChanged -= OnSelectedFoldersChanged; m_projectGUI.OnDisable(); m_assetsGUI.OnDisable(); }
private void OnDisable() { if (Asset != null) { if (!EditorApplication.isPlayingOrWillChangePlaymode) { SaveAsset(); } } m_projectGUI.OnDisable(); m_assetsGUI.OnDisable(); }