//[MenuItem("Tools/Runtime SaveLoad/Libraries/Update Shader Profiles")] private static void CreateShaderProfiles() { RuntimeShaderProfilesGen.CreateProfile(); /* * RuntimeShaderProfilesAsset asset = RuntimeShaderProfilesGen.CreateProfile(); * Selection.activeObject = asset; * EditorGUIUtility.PingObject(asset); */ }
private static void CreateShaderProfiles() { RuntimeShaderProfilesGen.CreateProfile(); }