コード例 #1
0
        public override void OnInspectorGUI()
        {
            EditorGUILayout.BeginVertical();

            bool click = false;

            if (m_isSyncRequired)
            {
                EditorGUILayout.HelpBox("One or more prefabs have been changed. AssetLibrary need to be synchronized.", MessageType.Warning);
                click = GUILayout.Button("Synchronize");
            }


            m_projectGUI.OnGUI();
            EditorGUILayout.Space();
            m_assetsGUI.OnGUI();
            EditorGUILayout.Space();

            if (click)
            {
                Asset.Sync();
                m_assetsGUI = new AssetLibraryAssetsGUI();
                m_assetsGUI.InitIfNeeded();
                m_assetsGUI.SetSelectedFolders(m_projectGUI.SelectedFolders);
                m_assetsGUI.OnEnable();
                m_isSyncRequired = false;
                SaveAsset();
            }

            EditorGUILayout.EndVertical();
        }
コード例 #2
0
        public override void OnInspectorGUI()
        {
            EditorGUILayout.BeginVertical();

            bool click = false;

            if (m_isSyncRequired)
            {
                EditorGUILayout.HelpBox("One or more prefabs have been changed. AssetLibrary need to be synchronized.", MessageType.Warning);
                click = GUILayout.Button("Synchronize");
            }

            m_projectGUI.OnGUI();
            m_assetsGUI.OnGUI();

            //EditorGUI.BeginChangeCheck();
            //EditorGUILayout.Space();
            // EditorGUILayout.BeginHorizontal();
            //Asset.KeepRuntimeProjectInSync = EditorGUILayout.Toggle("Keep in sync", Asset.KeepRuntimeProjectInSync);
            //EditorGUILayout.EndHorizontal();
            // if (Asset.KeepRuntimeProjectInSync)
            //{
            //    EditorGUILayout.HelpBox("Runtime project tree will be updated each time you launch runtime editor and will reflect all changes in this asset library", MessageType.Info);
            //}

            //if(EditorGUI.EndChangeCheck())
            //{
            //    SaveAsset();
            //}

            EditorGUILayout.Space();
            //EditorGUILayout.BeginHorizontal();
            //GUILayout.FlexibleSpace();
            //GUILayout.Button("Create Reference", GUILayout.Width(100));
            //EditorGUILayout.EndHorizontal();

            if (click)
            {
                Asset.Sync();
                m_assetsGUI = new AssetLibraryAssetsGUI();
                m_assetsGUI.InitIfNeeded();
                m_assetsGUI.SetSelectedFolders(m_projectGUI.SelectedFolders);
                m_assetsGUI.OnEnable();
                m_isSyncRequired = false;
                SaveAsset();
            }

            EditorGUILayout.EndVertical();
        }
コード例 #3
0
        private DragAndDropVisualMode PerformDrop(TreeViewItem parent, int insertIndex, bool outside)
        {
            DragAndDrop.AcceptDrag();

            var draggedRows = DragAndDrop.GetGenericData(AssetTreeView.k_GenericDragID) as List <TreeViewItem>;

            if (draggedRows != null)
            {
                foreach (TreeViewItem <AssetInfo> dragged_object in draggedRows)
                {
                    if (!outside)
                    {
                        AssetFolderInfo folder = GetAssetFolderInfo(parent);
                        m_assetsGUI.InitIfNeeded();
                        m_assetsGUI.AddAssetToFolder(dragged_object.data, folder);
                    }
                }
            }
            else
            {
                m_moveDialogDisplayed = false;
                m_moveToNewLocation   = true;

                List <UnityObject> assets = new List <UnityObject>();
                foreach (UnityObject dragged_object in DragAndDrop.objectReferences)
                {
                    string path = AssetDatabase.GetAssetPath(dragged_object);



                    if (!string.IsNullOrEmpty(path) && File.Exists(path))
                    {
                        if (!outside)
                        {
                            assets.Add(dragged_object);
                        }
                    }
                    else
                    {
                        if (!CanDrop(dragged_object))
                        {
                            continue;
                        }

                        m_assetsGUI.InitIfNeeded();

                        AssetFolderInfo folder = CopyFolder(path, parent, insertIndex);
                        if (folder == null)
                        {
                            return(DragAndDropVisualMode.Rejected);
                        }

                        TreeView.SetSelection(new[] { folder.id }, TreeViewSelectionOptions.RevealAndFrame);

                        SelectedFolders = new[] { folder };
                        if (SelectedFoldersChanged != null)
                        {
                            SelectedFoldersChanged(this, EventArgs.Empty);
                        }
                    }
                }

                UnityObject[] assetsArray = assets.ToArray();
                if (assetsArray.Length > 0)
                {
                    MoveToNewLocationDialog(assetsArray);
                    AssetFolderInfo folder = GetAssetFolderInfo(parent);
                    m_assetsGUI.InitIfNeeded();
                    m_assetsGUI.AddAssetToFolder(assetsArray, folder, m_moveToNewLocation);
                }
            }

            return(DragAndDropVisualMode.Copy);
        }