private void Update() { if (m_editor.Input.GetPointerUp(0)) { m_sceneGizmo.Click(); } }
private void Update() { if (m_editor.ActiveWindow != m_sceneGizmo.Window && m_sceneGizmo.Window.IsPointerOver) { return; } if (m_editor.Input.GetPointerUp(0)) { m_sceneGizmo.Click(); } }