private void OnProjectResourcesDrop(object sender, ProjectResourcesEventArgs e) { if (e.ItemObjectPair.ProjectItem.IsExposedFromEditor) { return; } ProjectItem dragItem = e.ItemObjectPair.ProjectItem; ProjectItem dropTarget = m_projectTree.BeginDropProjectItem(); if (dragItem == dropTarget) { return; } if (dropTarget != null) { if (dropTarget.Children != null && dropTarget.Children.Any(c => c.NameExt == dragItem.NameExt)) { return; } m_projectManager.Move(new[] { dragItem }, dropTarget, () => { if (dragItem.IsFolder) { m_projectTree.DropProjectItem(dragItem, dropTarget); } if (m_projectTree.SelectedFolder.Children == null || !m_projectTree.SelectedFolder.Children.Contains(e.ItemObjectPair.ProjectItem)) { m_projectResources.RemoveProjectItem(e.ItemObjectPair); } }); } }
private void OnProjectResourcesBeginDrag(object sender, ProjectResourcesEventArgs e) { if (!e.ItemObjectPair.ProjectItem.IsExposedFromEditor) { m_projectTree.BeginDragProjectItem(e.ItemObjectPair.ProjectItem); } }
private void OnProjectResourcesDeleted(object sender, ProjectResourcesEventArgs e) { if (e.ItemObjectPair != null) { ProjectItem[] projectItems = e.ItemObjectPairs.Select(p => p.ProjectItem).ToArray(); projectItems = ProjectItem.GetRootItems(projectItems); ShowProgress = true; m_projectManager.Delete(projectItems, () => { m_projectTree.RemoveProjectItemsFromTree(projectItems); ShowProgress = false; }); } }
private void OnResourcesDoubleClick(object sender, ProjectResourcesEventArgs e) { if (e.ItemObjectPair != null && e.ItemObjectPair.IsNone) { IsNoneSelected = true; } else { IsNoneSelected = false; if (e.ItemObjectPair != null) { SelectedObject = e.ItemObjectPair.Object; } else { SelectedObject = null; } } m_parentPopup.Close(true); }
private void OnProjectResourcesDoubleClick(object sender, ProjectResourcesEventArgs e) { if (e.ItemObjectPair != null) { ProjectItem projectItem = e.ItemObjectPair.ProjectItem; if (projectItem.IsFolder) { m_projectTree.SelectedFolder = projectItem; } else if (projectItem.IsScene) { if (RuntimeEditorApplication.IsPlaying) { PopupWindow.Show("Unable to load scene", "Unable to load scene in play mode", "OK"); return; } RuntimeUndo.Purge(); ExposeToEditor[] editorObjects = ExposeToEditor.FindAll(ExposeToEditorObjectType.EditorMode, false).Select(go => go.GetComponent <ExposeToEditor>()).ToArray(); for (int i = 0; i < editorObjects.Length; ++i) { ExposeToEditor exposeToEditor = editorObjects[i]; if (exposeToEditor != null) { DestroyImmediate(exposeToEditor.gameObject); } } ShowProgress = true; m_projectManager.LoadScene(projectItem, () => { ShowProgress = false; }); } } }