コード例 #1
0
        public override object Clone()
        {
            ComponentWeapon retval = base.Clone() as ComponentWeapon;

            retval.Heat          = Heat;
            retval.AeroHeat      = AeroHeat;
            retval.HeatIsPerShot = HeatIsPerShot;
            retval.Damage        = Damage;
            retval.AeroDamage    = AeroDamage;
            retval.MinimumRange  = MinimumRange;
            retval.ShortRange    = ShortRange;
            retval.MediumRange   = MediumRange;
            retval.LongRange     = LongRange;
            retval.AeroRange     = AeroRange;
            retval.AmmoPerTon    = AmmoPerTon;
            retval.ToHitModifier = ToHitModifier;
            retval.LauncherType  = LauncherType;
            retval.ContributesToTargetingComputerMass = ContributesToTargetingComputerMass;
            retval.AlphaStrikeAbility = AlphaStrikeAbility;
            retval.IndirectFire       = IndirectFire;
            retval.ShortRangeDamage   = ShortRangeDamage;
            retval.MediumRangeDamage  = MediumRangeDamage;
            retval.LongRangeDamage    = LongRangeDamage;
            retval.BV = BV;
            return(retval);
        }
コード例 #2
0
 public void CopyComponents(ComponentWeapon weapon)
 {
     Name                               = weapon.Name;
     Tonnage                            = weapon.Tonnage;
     BaseCost                           = weapon.BaseCost;
     TechnologyBase                     = weapon.TechnologyBase;
     Heat                               = weapon.Heat;
     AeroHeat                           = weapon.AeroHeat;
     HeatIsPerShot                      = weapon.HeatIsPerShot;
     Damage                             = weapon.Damage;
     AeroDamage                         = weapon.AeroDamage;
     MinimumRange                       = weapon.MinimumRange;
     ShortRange                         = weapon.ShortRange;
     MediumRange                        = weapon.MediumRange;
     LongRange                          = weapon.LongRange;
     AeroRange                          = weapon.AeroRange;
     AmmoPerTon                         = weapon.AmmoPerTon;
     CriticalSpaceMech                  = weapon.CriticalSpaceMech;
     CriticalSpaceProtomech             = weapon.CriticalSpaceProtomech;
     CriticalSpaceCombatVehicle         = weapon.CriticalSpaceCombatVehicle;
     CriticalSpaceDropShips             = weapon.CriticalSpaceDropShips;
     CriticalSpaceFighters              = weapon.CriticalSpaceFighters;
     CriticalSpaceSmallCraft            = weapon.CriticalSpaceSmallCraft;
     CriticalSpaceSupportVehicle        = weapon.CriticalSpaceSupportVehicle;
     ToHitModifier                      = weapon.ToHitModifier;
     TechRating                         = weapon.TechRating;
     LauncherType                       = weapon.LauncherType;
     ContributesToTargetingComputerMass = weapon.ContributesToTargetingComputerMass;
     AlphaStrikeAbility                 = weapon.AlphaStrikeAbility;
     ShortRangeDamage                   = weapon.ShortRangeDamage;
     MediumRangeDamage                  = weapon.MediumRangeDamage;
     LongRangeDamage                    = weapon.LongRangeDamage;
     IndirectFire                       = weapon.IndirectFire;
 }
コード例 #3
0
        public void Configure(Design design)
        {
            //TM238: The weight of a targeting computer is based on the weight
            //of all direct-fire, non-missile heavy weaspons, not counting
            //machine guns, flamers, or TAG systems.

            double dWeaponsMass = 0;

            foreach (UnitComponent component in design.Components)
            {
                ComponentWeapon weapon = component.Component as ComponentWeapon;
                if (weapon != null)
                {
                    if (weapon.ContributesToTargetingComputerMass)
                    {
                        dWeaponsMass += weapon.Tonnage;
                    }
                }
            }

            if (TechnologyBase == TECHNOLOGY_BASE.CLAN)
            {
                Tonnage = Math.Ceiling(dWeaponsMass / 5);
            }
            else
            {
                Tonnage = Math.Ceiling(dWeaponsMass / 4);
            }
        }
コード例 #4
0
        public override object Clone()
        {
            ComponentWeapon retval = base.Clone() as ComponentWeapon;

            return(retval);
        }