private void Hit(Hit hit) { if (hit.hit < minDefense) { return; } // y =\left(x - m\right)\left(1 - z\right)\left(1 - c\right)\left\{ x > 0\right\} float chp = (hit.hit - minDefense) * UnityEngine.Random.Range(0, 1) < coverage ? (1 - defense) : 1; hp -= chp; if (hp <= 0) { if (DeadCallBack == null) { Destroy(gameObject); } else { DeadCallBack(this, hit); } Messenger.Broadcast(EventCode.ENEMY_DEAD, gameObject.name); } }
public void Recipient(Hit hit) { Hit(hit); }