コード例 #1
0
        public virtual void Destroy()
        {
            Clear();
            for (int i = 0; i < mRunningScriptEffects.Count; ++i)
            {
                mRunningScriptEffects[i].Clear(Owner);
            }
            mRunningScriptEffects.Clear();

            if (mOnUnitWillDieHandle != null)
            {
                mOnUnitWillDieHandle.Dispose();
                mOnUnitWillDieHandle = null;
                BuffManager.UnregisterUnitWillDie(this);
            }
            if (mOnUnitBeSlayedHandle != null)
            {
                mOnUnitBeSlayedHandle.Dispose();
                mOnUnitBeSlayedHandle = null;
                BuffManager.UnregisterUnitBeSlayed(this);
            }
            if (mOnUnitBeSummonedHandle != null)
            {
                mOnUnitBeSummonedHandle.Dispose();
                mOnUnitBeSummonedHandle = null;
                BuffManager.UnregisterUnitBeSummoned(this);
            }
            if (mOnUnitWillHurtHandle != null)
            {
                mOnUnitWillHurtHandle.Dispose();
                mOnUnitWillHurtHandle = null;
                BuffManager.UnregisterUnitWillHurt(this);
            }
            if (mOnUnitBeHurtedHandle != null)
            {
                mOnUnitBeHurtedHandle.Dispose();
                mOnUnitBeHurtedHandle = null;
                BuffManager.UnregisterUnitBeHurted(this);
            }
            if (mOnUnitWillHealHandle != null)
            {
                mOnUnitWillHealHandle.Dispose();
                mOnUnitWillHealHandle = null;
                BuffManager.UnregisterUnitWillHeal(this);
            }
            if (mOnUnitBeHealedHandle != null)
            {
                mOnUnitBeHealedHandle.Dispose();
                mOnUnitBeHealedHandle = null;
                BuffManager.UnregisterUnitBeHealed(this);
            }
            if (mOnUnitCastSpellHandle != null)
            {
                mOnUnitCastSpellHandle.Dispose();
                mOnUnitCastSpellHandle = null;
                BuffManager.UnregisterUnitCastSpell(this);
            }
            if (mOnSpellHitHandle != null)
            {
                mOnSpellHitHandle.Dispose();
                mOnSpellHitHandle = null;
                BuffManager.UnregisterSpellHit(this);
            }
        }
コード例 #2
0
        public Buff(int templateID, UnitBase owner, UnitBase caster)
        {
            this.mTemplateID = templateID;
            this.Owner       = owner;
            this.Caster      = caster;
            this.ID          = id;
            mPauseCount      = 0;
            var  config       = ConfigManager.Buff.getRow(templateID);
            bool isScriptBuff = config.isScriptBuff; //是否有脚本

            this.Groups           = config.Groups;
            this.mRejectionGroups = config.RejectionGroups;
            this.OverlayTactics   = config.OverlayTactics;
            this.Desc             = config.Desc;
            this.Delay            = config.Delay;
            this.isLoop           = config.isLoop;
            this.mCfgDuration     = config.Duration;
            this.isIndividual     = config.isIndividual;
            this.isClearable      = config.isClearable;
            this.isNegative       = config.isNegative;
            if (config.BuffEffect != null)
            {
                this.mEffects = new BuffEffect[config.BuffEffect.Length];
            }
            else
            {
                this.mEffects = new BuffEffect[0];
            }
            for (int i = 0; i < this.mEffects.Length; ++i)
            {
                this.mEffects[i] = new BuffEffect(config.BuffEffect[i]);
            }
            if (isScriptBuff)
            {
                var      lua  = LuaInterface.Singleton.GetLuaState();
                LuaTable buff = lua.Require <LuaTable>(string.Format("buff/buff{0}", templateID));
                if (buff == null)
                {
                    Debug.LogErrorFormat("load buff/buff{0}.lua failed!", templateID);
                }
                else
                {
                    LuaFunction newFunc = buff["new"] as LuaFunction;
                    newFunc.BeginPCall();
                    newFunc.PCall();
                    mLuaBuff = (LuaTable)newFunc.CheckLuaTable();
                    newFunc.EndPCall();

                    LuaFunction init = mLuaBuff["init"] as LuaFunction;
                    if (init != null)
                    {
                        init.BeginPCall();
                        init.Push(mLuaBuff);
                        init.Push(id);
                        init.Push(templateID);
                        init.Push(owner);
                        init.Push(caster);
                        init.PCall();
                        init.EndPCall();
                    }
                    else
                    {
                        Debug.LogErrorFormat("buff/buff{0}.lua dont find init function !", templateID);
                    }
                    mOnUnitWillDieHandle = mLuaBuff["OnUnitWillDie"] as LuaFunction;
                    if (mOnUnitWillDieHandle != null)
                    {
                        BuffManager.RegisterUnitWillDie(this);
                    }
                    mOnUnitBeSlayedHandle = mLuaBuff["OnUnitBeSlayed"] as LuaFunction;
                    if (mOnUnitBeSlayedHandle != null)
                    {
                        BuffManager.RegisterUnitBeSlayed(this);
                    }
                    mOnUnitBeSummonedHandle = mLuaBuff["OnUnitBeSummoned"] as LuaFunction;
                    if (mOnUnitBeSummonedHandle != null)
                    {
                        BuffManager.RegisterUnitBeSummoned(this);
                    }
                    mOnUnitWillHurtHandle = mLuaBuff["OnUnitWillHurt"] as LuaFunction;
                    if (mOnUnitWillHurtHandle != null)
                    {
                        BuffManager.RegisterUnitWillHurt(this);
                    }
                    mOnUnitBeHurtedHandle = mLuaBuff["OnUnitBeHurted"] as LuaFunction;
                    if (mOnUnitBeHurtedHandle != null)
                    {
                        BuffManager.RegisterUnitBeHurted(this);
                    }
                    mOnUnitWillHealHandle = mLuaBuff["OnUnitWillHeal"] as LuaFunction;
                    if (mOnUnitWillHealHandle != null)
                    {
                        BuffManager.RegisterUnitWillHeal(this);
                    }
                    mOnUnitBeHealedHandle = mLuaBuff["OnUnitBeHealed"] as LuaFunction;
                    if (mOnUnitBeHealedHandle != null)
                    {
                        BuffManager.RegisterUnitBeHealed(this);
                    }
                    mOnUnitCastSpellHandle = mLuaBuff["OnUnitCastSpell"] as LuaFunction;
                    if (mOnUnitCastSpellHandle != null)
                    {
                        BuffManager.RegisterUnitCastSpell(this);
                    }
                    mOnSpellHitHandle = mLuaBuff["OnSpellHit"] as LuaFunction;
                    if (mOnSpellHitHandle != null)
                    {
                        BuffManager.RegisterSpellHit(this);
                    }
                }
            }


            this.Duration = this.mCfgDuration;
            this.mDelay   = this.Delay;
            if (mDelay == 0)
            {
                Apply();
            }
            mElapseTime = 0;
        }