static int set_Shield(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BattleSystem.ObjectModule.UnitBase obj = (BattleSystem.ObjectModule.UnitBase)o; BattleSystem.ObjectModule.Shield arg0 = (BattleSystem.ObjectModule.Shield)ToLua.CheckObject <BattleSystem.ObjectModule.Shield>(L, 2); obj.Shield = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Shield on a nil value")); } }
static int get_Shield(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BattleSystem.ObjectModule.UnitBase obj = (BattleSystem.ObjectModule.UnitBase)o; BattleSystem.ObjectModule.Shield ret = obj.Shield; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Shield on a nil value")); } }