public void PosizionaNavi(Nave[] flotta) { // crea le navi Nave s1 = flotta[0]; Nave s2 = flotta[1]; Nave s3 = flotta[2]; Nave s4 = flotta[3]; Nave s5 = flotta[4]; // metti le navi seaMap[2, 1] = new SeaCell(s1, 0); seaMap[0, 2] = new SeaCell(s2, 0); seaMap[0, 3] = new SeaCell(s2, 1); seaMap[1, 5] = new SeaCell(s3, 0); seaMap[2, 5] = new SeaCell(s3, 1); seaMap[3, 5] = new SeaCell(s3, 2); seaMap[4, 0] = new SeaCell(s4, 0); seaMap[5, 0] = new SeaCell(s4, 1); seaMap[6, 0] = new SeaCell(s4, 2); seaMap[7, 0] = new SeaCell(s4, 3); seaMap[6, 2] = new SeaCell(s5, 0); seaMap[6, 3] = new SeaCell(s5, 1); seaMap[6, 4] = new SeaCell(s5, 2); seaMap[6, 5] = new SeaCell(s5, 3); seaMap[6, 6] = new SeaCell(s5, 4); }
public SeaCell(Nave nave, int partIndex) { Nave = nave; PartIndex = partIndex; }