public void PosizionaNavi(Nave[] flotta) { //crea le navi Nave n1 = flotta[1]; Nave n2 = flotta[2]; Nave n3 = flotta[3]; Nave n4 = flotta[4]; Nave n5 = flotta[5]; //metti le navi seaMap[2, 1] = new SeaCell(n1, 0); seaMap[0, 2] = new SeaCell(n2, 1); seaMap[0, 3] = new SeaCell(n2, 1); seaMap[1, 5] = new SeaCell(n3, 0); seaMap[2, 5] = new SeaCell(n3, 1); seaMap[3, 5] = new SeaCell(n3, 2); seaMap[4, 0] = new SeaCell(n4, 0); seaMap[5, 0] = new SeaCell(n4, 1); seaMap[6, 0] = new SeaCell(n4, 2); seaMap[7, 0] = new SeaCell(n4, 3); seaMap[6, 2] = new SeaCell(n5, 0); seaMap[6, 3] = new SeaCell(n5, 1); seaMap[6, 4] = new SeaCell(n5, 2); seaMap[6, 5] = new SeaCell(n5, 3); seaMap[6, 6] = new SeaCell(n5, 4); }
public SeaCell(Nave nave, int partIndex) { Nave = nave; PartIndex = partIndex; }