public void Initialize() { list = new List <GameObject>(); subm = new Submarine(10); dest = Destroyer.GetInstance(10, 10); dept = new DepthCharge(dest); }
public void Initialize() { dest = Destroyer.GetInstance(5, 5); sub = new Submarine(10);//Initital Position X=20,Y=200~570 list = new List <GameObject>(); dept = new DepthCharge(dest); sub.PositionY = 170; list.Add(sub); }
public void MoveDepthCharge() { for (int i = GameObjects.Count - 1; i >= 0; i--) { if (GameObjects[i] is DepthCharge) { DepthCharge dp = GameObjects[i] as DepthCharge; dp.WeaponsControll(GameObjects, myShip); } } }