コード例 #1
0
        /// <summary>
        /// Read the user's name for their highsSwinGame.
        /// </summary>
        /// <param name="value">the player's sSwinGame.</param>
        /// <remarks>
        /// This verifies if the score is a highsSwinGame.
        /// </remarks>
        public static void ReadHighScore(int value)
        {
            const int ENTRY_TOP = 500;

            if (_Scores.Count == 0)
            {
                LoadScores();
            }

            //is it a high score
            if (value > _Scores[_Scores.Count - 1].Value)
            {
                Score s = new Score();
                s.Value = value;

                GameController.AddNewState(GameState.ViewingHighScores);

                int x = 0;
                x = SCORES_LEFT + SwinGame.TextWidth(GameResources.GameFont("Courier"), "Name: ");

                SwinGame.StartReadingText(Color.White, NAME_WIDTH, GameResources.GameFont("Courier"), x, ENTRY_TOP);

                //Read the text from the user
                while (SwinGame.ReadingText())
                {
                    SwinGame.ProcessEvents();

                    UtilityFunctions.DrawBackground();
                    DrawHighScores();
                    SwinGame.DrawText("Name: ", Color.White, GameResources.GameFont("Courier"), SCORES_LEFT, ENTRY_TOP);
                    SwinGame.RefreshScreen();
                }

                s.Name = SwinGame.TextReadAsASCII();

                if (s.Name.Length < 3)
                {
                    s.Name = s.Name + new string(Convert.ToChar(" "), 3 - s.Name.Length);
                }

                _Scores.RemoveAt(_Scores.Count - 1);
                _Scores.Add(s);
                _Scores.Sort();

                GameController.EndCurrentState();
            }
        }
コード例 #2
0
        /// <summary>
        /// Draws the current state of the game to the screen.
        /// </summary>
        /// <remarks>
        /// What is drawn depends upon the state of the game.
        /// </remarks>
        public static void DrawScreen()
        {
            UtilityFunctions.DrawBackground();

            switch (CurrentState)
            {
            case GameState.ViewingMainMenu:
                MenuController.DrawMainMenu();
                break;

            case GameState.ViewingGameMenu:
                MenuController.DrawGameMenu();
                break;

            case GameState.AlteringSettings:
                MenuController.DrawSettings();
                break;

            case GameState.ConfirmingSettings:
                MenuController.DrawConfirmation();
                break;

            case GameState.Deploying:
                DeploymentController.DrawDeployment();
                break;

            case GameState.Discovering:
                DiscoveryController.DrawDiscovery();
                MenuController.DrawReturnMenu();
                break;

            case GameState.EndingGame:
                EndingGameController.DrawEndOfGame();
                break;

            case GameState.ViewingHighScores:
                HighScoreController.DrawHighScores();
                MenuController.DrawReturnMenu();
                break;
            }

            UtilityFunctions.DrawAnimations();

            SwinGame.RefreshScreen();
        }