コード例 #1
0
        // method for turn, use player as input
        public static ShotStatus PlayerTurn(Player player, Board board)
        {
            Console.WriteLine($"Press any key to begin {player.Name}'s turn");
            Console.ReadKey(true);

            //display opponent's board
            UserIO.DisplayBoard(board);
            FireShotResponse response;

            do
            {
                //get coord for shot
                Coordinate coord = UserIO.GetCoordinates();

                //check result
                response = board.FireShot(coord);
                DisplayShotStatus(player, response);
            } while (response.ShotStatus == ShotStatus.Invalid || response.ShotStatus == ShotStatus.Duplicate);

            return(response.ShotStatus);
        }
コード例 #2
0
        public static void PlaceAllShips(Board board)
        {
            foreach (var item in Enum.GetValues(typeof(ShipType)))
            {
                while (true)
                {
                    Console.WriteLine($"Place your {item}");

                    PlaceShipRequest request = new PlaceShipRequest
                    {
                        Coordinate = UserIO.GetCoordinates(),
                        Direction  = PlayerShipDirection(),
                        ShipType   = (ShipType)item,
                    };
                    ShipPlacement response = new ShipPlacement();
                    response = board.PlaceShip(request);
                    switch (response)
                    {
                    case ShipPlacement.NotEnoughSpace:
                        Console.Clear();
                        Console.WriteLine($"Could not place {item}: Not enough space.\nPlease try again.");
                        continue;

                    case ShipPlacement.Overlap:
                        Console.Clear();
                        Console.WriteLine($"Could not place {item}: Ship overlap.\nPlease try again");
                        continue;

                    case ShipPlacement.Ok:
                        break;
                    }
                    break;
                }
                Console.Clear();
            }
        }