private Board GameBoard(string Playername) { Board board = new Board(); for (ShipType s = ShipType.Destroyer; s <= ShipType.Carrier; s++) { bool IsPlacementValid = false; do { PlaceShipRequest request = new PlaceShipRequest(); request.Coordinate = ConsoleInput.GetCoord(Playername); request.Direction = ConsoleInput.GetDirect(Playername); request.ShipType = s; var result = board.PlaceShip(request); if (result == ShipPlacement.NotEnoughSpace) { ConsoleOutput.Out(); } else if (result == ShipPlacement.Overlap) { ConsoleOutput.Overlap(); } else if (result == ShipPlacement.Ok) { ConsoleOutput.Ok(); IsPlacementValid = true; } }while (!IsPlacementValid); } return(board); }