// Use this for initialization public override void Awake() { base.Awake(); mover = GetComponent <BCharacterMoverManagerPlayer>(); attacker = GetComponent <BCharacterAttackerManagerPlayer>(); }
// Use this for initialization public override void Awake() { base.Awake(); mover = GetComponent<BCharacterMoverManagerPlayer>(); attacker = GetComponent<BCharacterAttackerManagerPlayer>(); }