public override void Awake() { base.Awake(); effectCanvas = GameObject.FindGameObjectWithTag("EffectCanvas").transform; selectAttackParameter = GetComponent<BCharacterEnemy>().characterParameter.autoAttackParameter; }
public override void Awake() { base.Awake(); effectCanvas = GameObject.FindGameObjectWithTag("EffectCanvas").transform; selectAttackParameter = GetComponent <BCharacterEnemy>().characterParameter.autoAttackParameter; }
public override void Awake() { base.Awake(); attackParameter = GetComponent<BCharacterEnemy>().characterParameter.autoAttackParameter; }
public override void Awake() { base.Awake(); attackParameter = GetComponent <BCharacterEnemy>().characterParameter.autoAttackParameter; }