コード例 #1
0
ファイル: ModEntry.cs プロジェクト: somnomania/smapi-mod-dump
        public override void Entry(IModHelper helper)
        {
            Events = helper.Events;

            if (AntiCheat.HasIllegalMods())
            {
                Game1.quit = true;

                Console.Clear();
                Monitor.Log("You have an illegal mod installed. Please uninstall it before using this mod.", LogLevel.Warn);
                if (AntiCheat.IllegalMod != null)
                {
                    Monitor.Log($"- '{AntiCheat.IllegalMod}'", LogLevel.Warn);
                }
                Monitor.Log("Press any key to continue...", LogLevel.Warn);
                Console.ReadKey();
                return;
            }

            var config = helper.ReadConfig <ModConfig>();

            if (config == null)
            {
                config = new ModConfig();
                helper.WriteConfig(config);
            }

            Config = config;

            BRGame = new Game(helper, config);

            Patch.PatchAll("ilyaki.battleroyale");

            try
            {
                //Remove player limit
                var multiplayer = helper.Reflection.GetField <Multiplayer>(typeof(Game1), "multiplayer").GetValue();
                multiplayer.playerLimit = config.PlayerLimit;//250 is the Galaxy limit (it's multiplied by two for some reason, so set 125)
            }catch (Exception)
            {
                Monitor.Log("Error setting player limit. The max is 125", LogLevel.Error);
            }


            helper.ConsoleCommands.Add("br_start", "Start the game. Alternative to pressing Right control", (c, a) => {
                if (Game1.IsServer)
                {
                    BRGame.ServerStartGame();
                }
            });

            Events.Input.ButtonPressed += (o, e) =>
            {
                if (Game1.IsServer && e.Button.TryGetKeyboard(out Keys key) && key == Keys.RightControl)
                {
                    BRGame.ServerStartGame();
                }

                if (e.Button.TryGetKeyboard(out Keys key2) && key2 == Keys.RightAlt)
                {
                    var loc = Game1.player.currentLocation;
                    int x   = Game1.player.getTileX();
                    int y   = Game1.player.getTileY();


                    Monitor.Log($"tile location={loc.Name}, pos=({x},{y})", LogLevel.Info);

                    Monitor.Log($"my id : {Game1.player.UniqueMultiplayerID}", LogLevel.Info);

                    Monitor.Log($"precise position = {Game1.player.Position}", LogLevel.Info);

                    /*Game1.player.addItemToInventory(new StardewValley.Tools.Slingshot());
                     * Game1.player.addItemToInventory(new StardewValley.Tools.Slingshot(33));
                     *
                     * var xd = new int[] { 388, 390, 378, 380, 384, 382, 386, 441 };
                     * foreach(int asdf in xd)
                     * {
                     *      Game1.player.addItemToInventory(new StardewValley.Object(asdf, 100));
                     * }*/
                }
            };

            Events.GameLoop.UpdateTicked += (o, e) => BRGame?.Update(Game1.currentGameTime);
            Events.GameLoop.UpdateTicked += (o, e) => HitShaker.Update(Game1.currentGameTime);
            Events.GameLoop.UpdateTicked += (o, e) => SpectatorMode.Update();

            //https://github.com/funny-snek/Always-On-Server-for-Multiplayer/blob/master/Always%20On%20Server/ModEntry.cs
            string currentSavedInviteCode = "";

            Events.GameLoop.UpdateTicked += (o, e) =>
            {
                if (e.IsMultipleOf(60 * 5) && Game1.server != null && Game1.options.enableServer == true && !string.Equals(currentSavedInviteCode, Game1.server.getInviteCode()))
                {
                    currentSavedInviteCode = Game1.server.getInviteCode();

                    try
                    {
                        //helper.DirectoryPath
                        StreamWriter sw = new StreamWriter("InviteCode.txt");                        //Should be in the same folder as StardewModdingAPI.exe
                        sw.WriteLine(currentSavedInviteCode);
                        sw.Close();
                    }
                    catch (Exception b)
                    {
                        Console.WriteLine("Exception writing InviteCode: " + b.Message);
                    }
                }
            };

            Events.Player.Warped += (o, e) =>
            {
                if (e.NewLocation != null && (e.NewLocation is StardewValley.Locations.Woods || e.NewLocation.Name == "BugLand"))
                {
                    e.NewLocation.characters.Clear();
                }
            };

            Events.Display.RenderingHud += (o, e) => {
                if (!SpectatorMode.InSpectatorMode)
                {
                    Storm.Draw(Game1.spriteBatch);
                }
            };


            Events.Display.Rendered += (o, e) =>
            {
                if (SpectatorMode.InSpectatorMode)                //Spectator mode can only see the storm when it is drawn above everything
                {
                    Storm.Draw(Game1.spriteBatch);

                    if (Game1.activeClickableMenu == null)
                    {
                        string message = "Spectating";
                        SpriteText.drawStringWithScrollBackground(Game1.spriteBatch, message, Game1.viewport.Width / 2 - SpriteText.getWidthOfString(message) / 2, 16, "", 1f, -1);
                    }
                }
            };

            helper.ConsoleCommands.Add("br_kick", "Kick a player. Usage: br_kick <player ID>", (a, b) =>
            {
                if (!Game1.IsServer)
                {
                    Monitor.Log("Need to be the server host", LogLevel.Info);
                }
                else if (b.Length != 1)
                {
                    Monitor.Log("Need 1 argument", LogLevel.Info);
                }
                else if (!long.TryParse(b[0], out long x))
                {
                    Monitor.Log("Not a valid number", LogLevel.Info);
                }
                else
                {
                    try
                    {
                        var f = Game1.getOnlineFarmers().First(p => p != Game1.player && p.UniqueMultiplayerID == x);
                        NetworkUtility.KickPlayer(f, "You have been kicked by the host.");
                    }
                    catch (Exception)
                    {
                        Monitor.Log($"Could not find player with id {x}", LogLevel.Info);
                    }
                }
            });

            helper.ConsoleCommands.Add("br_setNumberOfPlayerSlots", "Sets the number of player slots. Usage: br_setNumberOfPlayerSlots <number of slots>", (a, b) =>
            {
                if (!Game1.IsServer)
                {
                    Monitor.Log("Need to be the server host", LogLevel.Info);
                }
                else if (b.Length != 1)
                {
                    Monitor.Log("Need 1 argument", LogLevel.Info);
                }
                else if (!int.TryParse(b[0], out int n))
                {
                    Monitor.Log("Not a valid number", LogLevel.Info);
                }
                else
                {
                    n = Math.Abs(n);
                    var emptyCabins = Game1.getFarm().buildings.Where(z => z.daysOfConstructionLeft.Value <= 0 && z.indoors.Value is Cabin).ToArray();

                    if (n > emptyCabins.Length)
                    {
                        for (int i = 0; i < n - emptyCabins.Length; i++)
                        {
                            var blueprint = new BluePrint("Log Cabin");
                            var building  = new Building(blueprint, new Vector2(-10000, 0));
                            Game1.getFarm().buildings.Add(building);

                            try
                            {
                                foreach (var warp in building.indoors.Value.warps)
                                {
                                    //warp.TargetName = "Forest";
                                    Helper.Reflection.GetField <NetString>(warp, "targetName", true).SetValue(new NetString("Forest"));
                                    warp.TargetX = 100;
                                    warp.TargetY = 20;
                                }
                            }
                            catch (Exception) { }
                        }

                        Monitor.Log($"Added {n - emptyCabins.Length} player slots", LogLevel.Info);
                    }
                    else if (n < emptyCabins.Length)
                    {
                        for (int i = 0; i < emptyCabins.Length - n; i++)
                        {
                            Game1.getFarm().buildings.Remove(emptyCabins[i]);
                        }

                        Monitor.Log($"Removed {emptyCabins.Length - n} player slots", LogLevel.Info);
                    }
                    else
                    {
                        Monitor.Log($"There are already {n} player slots", LogLevel.Info);
                    }
                }
            });
        }
コード例 #2
0
ファイル: AutoKicker.cs プロジェクト: xxjbcxx/smapi-mod-dump
        public bool ProcessPlayerJoin(NetFarmerRoot farmer)
        {
            var pl = ModEntry.BRGame.ModHelper.Multiplayer.GetConnectedPlayer(farmer.Value.UniqueMultiplayerID);

            if (!pl.HasSmapi)
            {
                Console.WriteLine("Kicking because does not have SMAPI");

                SendChatMessageToPlayerWithoutMod(farmer.Value.UniqueMultiplayerID, "Read the instruction page before joining.");
                Game1.server.sendMessage(farmer.Value.UniqueMultiplayerID, new OutgoingMessage((byte)19, farmer.Value.UniqueMultiplayerID, new object[0]));
                Game1.server.playerDisconnected(farmer.Value.UniqueMultiplayerID);
                Game1.otherFarmers.Remove(farmer.Value.UniqueMultiplayerID);
                return(false);
            }

            Console.WriteLine($"Player joined with mods:");
            foreach (IMultiplayerPeerMod mod in pl.Mods)
            {
                Console.WriteLine($" - '{mod.ID}' / '{mod.Name}' / '{mod.Version}'");
                if (!AntiCheat.IsLegal(mod))
                {
                    Console.WriteLine($"^ found illegal mod");
                    SendChatMessageToPlayerWithoutMod(farmer.Value.UniqueMultiplayerID, $"Mod {mod.Name} is not permitted.");
                    Game1.server.sendMessage(farmer.Value.UniqueMultiplayerID, new OutgoingMessage((byte)19, farmer.Value.UniqueMultiplayerID, new object[0]));
                    Game1.server.playerDisconnected(farmer.Value.UniqueMultiplayerID);
                    Game1.otherFarmers.Remove(farmer.Value.UniqueMultiplayerID);
                    return(false);
                }
            }

            Task.Factory.StartNew(() =>
            {
                System.Threading.Thread.Sleep(ModEntry.Config.TimeInMillisecondsBetweenPlayerJoiningAndServerExpectingTheirVersionNumber);
                if (playersToVersions.TryGetValue(farmer.Value.UniqueMultiplayerID, out var theirVersion))
                {
                    //Item1 = major, Item2 = minor, Item3 = sha
                    var tp    = GetMyVersion();
                    var major = tp.Item1;
                    var minor = tp.Item2;
                    var sha   = tp.Item3;

                    if (theirVersion.Item1 != major || theirVersion.Item2 != minor || !theirVersion.Item3.SequenceEqual(sha))
                    {
                        //Kick them for wrong version
                        playersToVersions.Remove(farmer.Value.UniqueMultiplayerID);
                        KickPlayer(farmer.Value, $"Incompatible mod version. You need {major}.{minor}");
                        return;
                    }
                }
                else
                {
                    //They don't have the mod installed or they have glitched (or really slow internet?)
                    Console.WriteLine("Kicking");
                    //KickPlayer(farmer.Value, $"Could not connect in time");
                    SendChatMessageToPlayerWithoutMod(farmer.Value.UniqueMultiplayerID, "Could not connect in time");
                    Game1.server.sendMessage(farmer.Value.UniqueMultiplayerID, new OutgoingMessage((byte)19, farmer.Value.UniqueMultiplayerID, new object[0]));
                    Game1.server.playerDisconnected(farmer.Value.UniqueMultiplayerID);
                    Game1.otherFarmers.Remove(farmer.Value.UniqueMultiplayerID);
                    return;
                }
            });

            return(true);
        }