コード例 #1
0
        public RoyalGameModel(int gamersInRoom)
        {
            //инициализируем полей
            Players          = new List <IPlayer>();
            gameObjects      = new Dictionary <ulong, IGameObject>();
            outgoingMessages = new ObservableQueue <IMessage>();
            incomingMessages = new ObservableQueue <IMessage>();

            AABB frameField = new AABB();

            frameField.LowerBound.Set(0, 0);
            frameField.UpperBound.Set(LengthOfSideMap, LengthOfSideMap);
            Field = new World(frameField, new Vec2(0, 0), false);
            var solver = new RoomContactListener();

            Field.SetContactListener(solver);
            CreateFrame();

            DeathZone = BuilderGameObject.CreateDeathZone(this, LengthOfSideMap);

            //создание и добавление в GameObjects и Field статических объектов карты
            List <RectangleF> occupiedArea = new List <RectangleF>();

            CreateDinamicGameObject(occupiedArea);
            CreatePlayers(gamersInRoom, occupiedArea);

            handlerIncomingMessages = new Task(Handler_IncomingMessages);
            handlerIncomingMessages.Start();
        }
コード例 #2
0
        /// <summary>
        /// только для тестов
        /// </summary>
        public RoyalGameModel()
        {
            //инициализируем полей
            Players          = new List <IPlayer>();
            gameObjects      = new Dictionary <ulong, IGameObject>();
            outgoingMessages = new ObservableQueue <IMessage>();
            incomingMessages = new ObservableQueue <IMessage>();

            AABB frameField = new AABB();

            frameField.LowerBound.Set(0, 0);
            frameField.UpperBound.Set(LengthOfSideMap, LengthOfSideMap);
            Field = new World(frameField, new Vec2(0, 0), false);
            var solver = new RoomContactListener();

            Field.SetContactListener(solver);
            CreateFrame();

            DeathZone = BuilderGameObject.CreateDeathZone(this, LengthOfSideMap);

            handlerIncomingMessages = new Task(Handler_IncomingMessages);
            handlerIncomingMessages.Start();
        }