public static GameObject CreateGameObjects(IMessage msg) { GameObject creatingObject = null; switch (msg.TypeGameObject) { case TypesGameObject.Player: creatingObject = new Gamer(msg.ID); break; case TypesGameObject.Box: creatingObject = new Box(msg.ID); break; case TypesGameObject.Stone: creatingObject = new Stone(msg.ID); break; case TypesGameObject.Field: creatingObject = new Field(msg.ID); break; case TypesGameObject.DeathZone: creatingObject = new DeathZone(msg.ID); break; case TypesGameObject.Bush: creatingObject = new Bush(msg.ID); break; case TypesGameObject.Tree: creatingObject = new Tree(msg.ID); break; case TypesGameObject.Grenade: creatingObject = new Grenade(msg.ID); break; case TypesGameObject.Weapon: creatingObject = new Weapon(msg.ID, msg.TypeWeapon); break; } foreach (IMessage message in msg.InsertCollections) { switch (message.TypeMessage) { case TypesMessage.BodyState: creatingObject.Update(message.Shape); break; case TypesMessage.BodyZoneState: creatingObject.Update(new RectangleF(message.Location, new SizeF(message.Radius * 2, message.Radius * 2))); break; case TypesMessage.FieldState: creatingObject.Update(new RectangleF(message.Size.Width / 2, message.Size.Height / 2, message.Size.Width, message.Size.Height)); break; case TypesMessage.CurrentWeaponState: if (creatingObject.Type == TypesGameObject.Player) { (creatingObject as Gamer).CurrentWeapon = message.TypeWeapon; } break; } } return(creatingObject); }
private void Handler_ChangeDeathZone(DeathZone deathZone) { TimeDeathZone.Text = $"{deathZone.TimeToChange.Minutes.ToString("D2")}:{deathZone.TimeToChange.Seconds.ToString("D2")}"; Handler_IndicatorDeadZone(); }