public RuntimeAction(BaseRuntimeBattler subject, BaseRuntimeBattler[] objects, EffectData[] effects) { this.subject = subject; this.objects = objects; this.effects = effects; }
public RuntimeAction(BaseRuntimeBattler subject, BaseRuntimeBattler[] objects, IEffectsProducer producer) : this(subject, objects, producer.baseEffects) { }
/// <summary> /// 构造函数 /// </summary> public BaseRuntimeResult(RuntimeAction action, BaseRuntimeBattler _object) { this.action = action; this._object = _object; }