コード例 #1
0
        //处理地图块点击事件
        public void OnPointerDown(PointerEventData eventData)
        {
            if (UnitManager.Instance.IsPickedUnit)
            {
                //检测到地图,可实例化棋子
                if (!BattleMapManager.getInstance().WarZoneBelong(GetSelfPosition()))
                {
                    return;
                }
                UnitManager.Instance.CouldInstantiation(true, this.transform);
            }

            /*GameObject go = */
            //MapManager.getInstance().OnClickInstantiateUnit();
            //go.transform.SetParent(this.transform);
            //go.transform.localScale = GetCoordinate();
            //go.transform.localPosition = Vector3.zero;

            BattleMapManager.getInstance().curMapPos = GetSelfPosition();
            Debug.Log(GetSelfPosition());
        }
コード例 #2
0
 //隐藏战区
 public void OnPointerExit(PointerEventData eventData)
 {
     BattleMapManager.getInstance().HideBattleZooe(GetSelfPosition());
 }