private void Update(sortie_airbattle data) { this.provider.UpdateEnemyData( data.api_ship_ke, data.api_formation, data.api_eSlot, data.api_eKyouka, data.api_eParam, data.api_ship_lv); this.provider.UpdateBattleTypes(data); }
private void Update(sortie_airbattle data) { this.Name = "航空戦 - 昼戦"; this.UpdateFleets(data.api_dock_id, data.api_ship_ke, data.api_formation); this.UpdateMaxHP(data.api_maxhps); this.UpdateNowHP(data.api_nowhps); this.FirstFleet.CalcDamages( data.api_kouku.GetFirstFleetDamages(), data.api_kouku2.GetFirstFleetDamages() ); this.Enemies.CalcDamages( data.api_support_info.GetEnemyDamages(), //将来的に増える可能性を想定して追加しておく data.api_kouku.GetEnemyDamages(), data.api_kouku2.GetEnemyDamages() ); this.FriendAirSupremacy = data.api_kouku.GetAirSupremacy(); // 航空戦2回目はスルー }
private void Update(sortie_airbattle data) { this.Name = "航空戦 - 昼戦"; this.UpdateFleets(data.api_dock_id, data, data.api_formation); this.UpdateMaxHP(data.api_maxhps); this.UpdateNowHP(data.api_nowhps); this.FirstFleet.CalcDamages( data.api_kouku.GetFirstFleetDamages(), data.api_kouku2.GetFirstFleetDamages() ); this.Enemies.CalcDamages( data.api_support_info.GetEnemyDamages(), //将来的に増える可能性を想定して追加しておく data.api_kouku.GetEnemyDamages(), data.api_kouku2.GetEnemyDamages() ); this.FriendAirSupremacy = data.api_kouku.GetAirSupremacy(); // 航空戦2回目はスルー this.AirCombatResults = data.api_kouku.ToResult("1回目/") .Concat(data.api_kouku2.ToResult("2回目/")).ToArray(); }