private void TorpedoCombined(Raigeki torpedo) { if (torpedo == null) return; var friendDamages = torpedo.GetFriendDamagesCombined(); var enemyDamages = torpedo.GetEnemyDamagesCombined(); for (var i = 0; i < friendDamages.Length; i++) { this.FriendFleet.Fleets[i].CalcDamages(friendDamages[i]); } for (var i = 0; i < enemyDamages.Length; i++) { this.EnemyFleet.Fleets[i].CalcDamages(enemyDamages[i]); } }