コード例 #1
0
 public void LoadCSV()
 {
     list_CardData      = CardData.LoadDatas();
     list_GameBaseData  = GameBaseData.LoadDatas();
     list_GameSceneData = GameSceneData.LoadDatas();
     list_GoodsData     = GoodsData.LoadDatas();
     list_JettonData    = JettonData.LoadDatas();
     list_ResourceData  = ResourceData.LoadDatas();
 }
コード例 #2
0
 public void LoadCSV()
 {
     list_AvatarModelData = AvatarModelData.LoadDatas();
     list_CameraAnimData  = CameraAnimData.LoadDatas();
     list_EffectData      = EffectData.LoadDatas();
     list_EquipData       = EquipData.LoadDatas();
     list_GameBaseData    = GameBaseData.LoadDatas();
     list_GameSceneData   = GameSceneData.LoadDatas();
     list_GoodsData       = GoodsData.LoadDatas();
     list_MonsterData     = MonsterData.LoadDatas();
     list_ResourceData    = ResourceData.LoadDatas();
     list_SkillAction     = SkillAction.LoadDatas();
     list_SkillData       = SkillData.LoadDatas();
 }
コード例 #3
0
        public static List <GoodsData> LoadDatas()
        {
            CSVFile csvFile = new CSVFile();

            csvFile.Open(csvFilePath);
            dataList = new List <GoodsData>();
            dataMap  = new Dictionary <int, GoodsData>();
            string[]   strs;
            string[]   strsTwo;
            List <int> listChild;

            columnNameArray = new string[12];
            for (int i = 0; i < csvFile.mapData.Count; i++)
            {
                GoodsData data = new GoodsData();
                int.TryParse(csvFile.mapData[i].data[0], out data.id);
                columnNameArray [0] = "id";
                data.goodsName      = csvFile.mapData[i].data[1];
                columnNameArray [1] = "goodsName";
                data.resourceName   = csvFile.mapData[i].data[2];
                columnNameArray [2] = "resourceName";
                int.TryParse(csvFile.mapData[i].data[3], out data.goodsType);
                columnNameArray [3] = "goodsType";
                int.TryParse(csvFile.mapData[i].data[4], out data.effectType);
                columnNameArray [4] = "effectType";
                int.TryParse(csvFile.mapData[i].data[5], out data.effectValue);
                columnNameArray [5] = "effectValue";
                data.info           = csvFile.mapData[i].data[6];
                columnNameArray [6] = "info";
                float.TryParse(csvFile.mapData[i].data[7], out data.dis);
                columnNameArray [7] = "dis";
                data.sound          = csvFile.mapData[i].data[8];
                columnNameArray [8] = "sound";
                data.position       = new Vector3();
                strs = csvFile.mapData[i].data[9].Split(new char[1] {
                    ','
                });
                data.position.x     = (float.Parse(strs[0]));
                data.position.y     = (float.Parse(strs[1]));
                data.position.z     = (float.Parse(strs[2]));
                columnNameArray [9] = "position";
                data.scale          = new Vector3();
                strs = csvFile.mapData[i].data[10].Split(new char[1] {
                    ','
                });
                data.scale.x         = (float.Parse(strs[0]));
                data.scale.y         = (float.Parse(strs[1]));
                data.scale.z         = (float.Parse(strs[2]));
                columnNameArray [10] = "scale";
                data.rotion          = new Vector3();
                strs = csvFile.mapData[i].data[11].Split(new char[1] {
                    ','
                });
                data.rotion.x        = (float.Parse(strs[0]));
                data.rotion.y        = (float.Parse(strs[1]));
                data.rotion.z        = (float.Parse(strs[2]));
                columnNameArray [11] = "rotion";
                dataList.Add(data);
                if (!dataMap.ContainsKey(data.id))
                {
                    dataMap.Add(data.id, data);
                }
            }
            return(dataList);
        }