public void LoadCSV() { list_AvatarModelData = AvatarModelData.LoadDatas(); list_CameraAnimData = CameraAnimData.LoadDatas(); list_EffectData = EffectData.LoadDatas(); list_EquipData = EquipData.LoadDatas(); list_GameBaseData = GameBaseData.LoadDatas(); list_GameSceneData = GameSceneData.LoadDatas(); list_GoodsData = GoodsData.LoadDatas(); list_MonsterData = MonsterData.LoadDatas(); list_ResourceData = ResourceData.LoadDatas(); list_SkillAction = SkillAction.LoadDatas(); list_SkillData = SkillData.LoadDatas(); }
public static List <AvatarModelData> LoadDatas() { CSVFile csvFile = new CSVFile(); csvFile.Open(csvFilePath); dataList = new List <AvatarModelData>(); dataMap = new Dictionary <int, AvatarModelData>(); string[] strs; string[] strsTwo; List <int> listChild; columnNameArray = new string[11]; for (int i = 0; i < csvFile.mapData.Count; i++) { AvatarModelData data = new AvatarModelData(); int.TryParse(csvFile.mapData[i].data[0], out data.id); columnNameArray [0] = "id"; data.bornFx = new List <int>(); strs = csvFile.mapData[i].data[1].Split(new char[1] { ',' }); for (int j = 0; j < strs.Length; j++) { data.bornFx.Add(int.Parse(strs[j])); } columnNameArray [1] = "bornFx"; int.TryParse(csvFile.mapData[i].data[2], out data.bornTime); columnNameArray [2] = "bornTime"; int.TryParse(csvFile.mapData[i].data[3], out data.deadTime); columnNameArray [3] = "deadTime"; data.dieFx = new List <int>(); strs = csvFile.mapData[i].data[4].Split(new char[1] { ',' }); for (int j = 0; j < strs.Length; j++) { data.dieFx.Add(int.Parse(strs[j])); } columnNameArray [4] = "dieFx"; data.nakedEquipList = new List <int>(); strs = csvFile.mapData[i].data[5].Split(new char[1] { ',' }); for (int j = 0; j < strs.Length; j++) { data.nakedEquipList.Add(int.Parse(strs[j])); } columnNameArray [5] = "nakedEquipList"; data.prefabName = csvFile.mapData[i].data[6]; columnNameArray [6] = "prefabName"; float.TryParse(csvFile.mapData[i].data[7], out data.scale); columnNameArray [7] = "scale"; float.TryParse(csvFile.mapData[i].data[8], out data.scaleRadius); columnNameArray [8] = "scaleRadius"; float.TryParse(csvFile.mapData[i].data[9], out data.speed); columnNameArray [9] = "speed"; data.vocation = csvFile.mapData[i].data[10]; columnNameArray [10] = "vocation"; dataList.Add(data); if (!dataMap.ContainsKey(data.id)) { dataMap.Add(data.id, data); } } return(dataList); }