コード例 #1
0
ファイル: GUI.cs プロジェクト: alexeychikk/BattleFigures
 public GUIWindow(InputManager inputManager, SpriteBatch spriteBatch, SpriteFont spriteFont, Rectangle rectangle)
     : base()
 {
     inputManager.MouseEvent += this.MouseEvent;
     this.Rectangle = rectangle;
     this.SpriteBtch = spriteBatch;
     this.Font = spriteFont;
     this.DisabledColor = new Color(210, 210, 210, 230);
 }
コード例 #2
0
        protected override void LoadContent()
        {
            this.graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width - 100;
            this.graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height - 100;
            this.graphics.ApplyChanges();

            this.spriteBatch = new SpriteBatch(this.GraphicsDevice);
            BFContent.Load(this.Content);

            this.inputManager = new InputManager();
            this.inputManager.StartListenInput();
            cursor = new Cursor();

            //Localization.Language = Language.English;

            InitGameLogic();
            InitGui();
        }