public void TestCreatePlayfieldWithSomeDifferentAsParameterShouldCreateNull() { string typeOfPlayfield = "wrong"; IPlayfieldFactory factory = new PlayfieldFactory(); var playfield = factory.CreatePlayfield(typeOfPlayfield); Assert.IsNull(playfield, "CreatePlayfield with wrong argument should create null "); }
public void TestCreatePlayfieldWithSmallAsParameterShouldCreateNewSmallPlayfieldObject() { string typeOfPlayfield = "small"; IPlayfieldFactory factory = new PlayfieldFactory(); var playfield = factory.CreatePlayfield(typeOfPlayfield); var actual = playfield.GetType() == typeof(SmallPlayfield); Assert.IsTrue(actual, "CreatePlayfield with small as argument should create new SmallPlayfield Object"); }
private static void ProceedCommand(string command) { var randomNumberGenerator = new RandomNumberGenerator(); var reader = new ConsoleReader(); var renderer = new ConsoleRenderer(); var factory = new PlayfieldFactory(); switch (command) { case "New game": Playfield playfield; Console.Clear(); Console.WriteLine(ChooseSizeMessage); string size = Console.ReadLine(); playfield = factory.CreatePlayfield(size); playfield.FillPlayfield(randomNumberGenerator); if (playfield == null) { Console.Clear(); Console.WriteLine(ChooseSizeMessage); ProceedCommand("New game"); } else { var game = new GameEngine(reader, renderer, playfield); game.Run(); } break; case "Load game": try { var fileSerializer = new FileSerializer(); var memento = fileSerializer.DeserializeObject(GameLocation); playfield = factory.CreatePlayfield(ConvertNumberToString(memento.Grid.GetLength(0))); playfield.RestoreMemento(memento); File.Delete(GameLocation); var game = new GameEngine(reader, renderer, playfield); game.Run(); } catch (Exception ex) { Console.Clear(); Console.WriteLine(ex.Message); Console.WriteLine(WelcomeMessage); ProceedCommand(Console.ReadLine()); } break; case "Exit": Environment.Exit(0); break; default: Console.Clear(); Console.WriteLine(WelcomeMessage); ProceedCommand(Console.ReadLine()); break; } }