private static Unit getUnit() { UnitBuilder ub = new UnitBuilder(); ub.SetRequiredParameters(UnitType.Robot, "AT Drone \"Wasp\"", 300, 20, 20, new LAS.Range(75, 150), 1.2f).AddAbility(new AT_Missiles()); return(ub.GetUnit()); }
private static Unit getUnit() { UnitBuilder ub = new UnitBuilder(); ub.SetRequiredParameters(UnitType.Human, "Soldier", 100, 20, 20, new LAS.Range(75, 150), 1f); return(ub.GetUnit()); }
private static Unit getUnit() { UnitBuilder ub = new UnitBuilder(); ub.SetRequiredParameters(UnitType.Human, "Ranger", 75, 25, 25, new LAS.Range(200, 300), 1.2f) .SetMeleeImmunity(); return(ub.GetUnit()); }
private static Unit getUnit() { UnitBuilder ub = new UnitBuilder(); ub.SetRequiredParameters(UnitType.Vehicle, "DropPod \"Mother\"", 1000, 5, 5, new LAS.Range(100, 150), 1.2f) .SetMeleeImmunity() .AddAbility(new DropUnit(new Soldier(), 10)); return(ub.GetUnit()); }
private static Unit getUnit() { UnitBuilder ub = new UnitBuilder(); ub.SetRequiredParameters(UnitType.Vehicle, "Heavy Tank \"Bizon\"", 2000, 20, 20, new LAS.Range(300, 500), 0.75f) .AddEffect(new EndlessResistance(0, 100)) .AddAbility(new BlitzkriegAbility()); return(ub.GetUnit()); }