public void Setup() { var bubbleSystem = new TextBubbleSystem(); Mario = new Mario( new Inventory(), new List <IJumps> { new Attacks.Jump(), new PowerJump() }.ToArray(), new Attacks.Hammer(), new Attacks.HammerThrow()); Goombario = new Goombario(); //var scriptAttack = new ScriptAttack(EnemyAttack.JrTroopaPowerJump); //JrTroopa = new JrTroopa(new List<IEnemyAttack> { new RegularAttack(EnemyAttack.JrTroopaJump, 1) }); Magikoopa = new Magikoopa(); var enemies = new List <Enemy>() { Magikoopa }; battle = new Battle.Battle(new List <Hero> { Mario, Goombario }, enemies, bubbleSystem); //battle.Start(); }
public void Setup() { var bubbleSystem = new TextBubbleSystem(); this.mario = new Mario( new Inventory(new Item("Mushroom"), new Item("Fire Flower", 3, TargetType.All), new Item("Mushroom")), new List <IJumps> { new Attacks.Jump(), new PowerJump() }.ToArray(), new Attacks.Hammer()); this.goombario = new Goombario(bubbleSystem); this.GoombaKing = new GoombaKing(new List <IEnemyAttack> { new ScriptAttack(EnemyAttack.GoomnutJump), new GoombaKingKick() }); var goomNutTree = new GoomnutTree(); this.redGoomba = new RedGoomba(2); var enemyFactory = new EnemyFactory(); this.blueGoomba = enemyFactory.FetchEnemy <NewBlueGoomba>(2); var enemies = new List <Enemy>() { goomNutTree, GoombaKing, redGoomba, blueGoomba, }; battle = new Battle.Battle(new List <Hero> { mario, goombario }, enemies, bubbleSystem); battle.Start(); }
public HeroBattle[] LoadHeroesInBattle(Battle.Battle battle) { return((battle.players ?? throw new CannotLoadHeroesException()) .ToList() .ConvertAll(player => BuildHero(player.name, player.isPresent, player.thumbnail)) .ToArray()); }
public void Setup() { var bubbleSystem = new TextBubbleSystem(); Kooper = new Kooper(); Mario = new Mario(new Hero[] { new Goombario(), Kooper }, new Inventory(), new List <IJumps> { new Attacks.Jump(), new PowerJump() }.ToArray(), new Attacks.Hammer(), new Attacks.HammerThrow()); //var scriptAttack = new ScriptAttack(EnemyAttack.JrTroopaPowerJump); //JrTroopa = new JrTroopa(new List<IEnemyAttack> { new RegularAttack(EnemyAttack.JrTroopaJump, 1) }); var enemyCreator = new EnemyFactory(); FuzzieA = enemyCreator.FetchEnemy <Fuzzie>(); FuzzieB = enemyCreator.FetchEnemy <Fuzzie>(); FuzzieC = enemyCreator.FetchEnemy <Fuzzie>(); FuzzieD = enemyCreator.FetchEnemy <Fuzzie>(); var enemies = new List <Enemy>() { FuzzieA, FuzzieB, FuzzieC, FuzzieD }; battle = new Battle.Battle(new List <Hero> { Mario, Kooper }, enemies, bubbleSystem); //battle.Start(); }
public static void Init() { _currentBattleIndex = BattleService.LoadData().currentBattle; _currentBattle = BattleService.LoadBattle()?.ToList()[_currentBattleIndex]; _lastCurrentBattleIndex = -1; _strongestAttack = 0; }
public override void ExecuteEffect(Battle.Battle battle) { var treeLocation = battle.Enemies.FindIndex(hero => hero is GoomnutTree) + 1; for (int i = treeLocation; i < battle.Enemies.Count; i++) { battle.Enemies[i].Health.TakeDamage(3); } //battle.Enemies.Where((hero) => hero is GoombaKing).Health.TakeDamage(3); }
public void StartBattle() { var encounter = new Encounter(new Goomba(), new SpikedGoomba()); var battle = new Battle.Battle(new List <Hero> { mario }, encounter); battle.Start(); Assert.IsTrue(battle.IsStarted()); Assert.IsFalse(battle.IsEnded()); }
public void Execute(Battle.Battle battle, object activeHero, Enemy[] targets, Action <IEnumerable <Tuple <Enemy, bool> > > p) { Console.WriteLine($"ItemOption a- {GetType().Name}"); if (item.Damage != null) { targets.ToList().ForEach(target => target.TakeDamage((int)item.Damage)); } Console.WriteLine($"Item Option b -{GetType().Name}"); p?.Invoke(null); Console.WriteLine($"Item Option c -{GetType().Name}"); }
public override void Execute(Battle.Battle battle, object activeHero, Enemy[] targets, Action <IEnumerable <Tuple <Enemy, bool> > > action) { Console.WriteLine($"{activeHero.GetType().Name} uses {GetType().Name} on {targets[0]}"); battle.OnTextCompleted(action); if (targets[0].FetchTattleData() != null) { battle.ShowText(targets[0].FetchTattleData()); } else { battle.ShowText(battle.TattleStore.FetchGameText(targets[0])); } }
public void AddBattle(Battle.Battle battle) { var battleArray = LoadBattle(); var battles = (battleArray ?? throw new CannotLoadBattleFileException()).ToList(); battles.Add(battle); var data = new BattleContainer() { battles = battles.ToArray() }; _battleResource.SaveBattles(data); Save(battles.Count - 1); }
public void Setup() { battle = new Battle.Battle(); battle.Heroes.Add(new Mario()); battle.Enemies.Add(new Goomba(new Spike())); }
public void Execute(Battle.Battle battle, object activeHero, Enemy[] targets, Action <IEnumerable <Tuple <Enemy, bool> > > p) { //battle.Heroes[1] = battle.Pa; throw new NullReferenceException(); }
public void Setup() { var bubbleSystem = new TextBubbleSystem(); Mario = new Mario( new Inventory(), new List <IJumps> { new Attacks.Jump() }.ToArray(), new Attacks.Hammer()); Goompa = new Goompa(); var scriptAttack = new ScriptAttack(EnemyAttack.JrTroopaPowerJump); JrTroopa = new JrTroopa(new List <IEnemyAttack> { new RegularAttack(EnemyAttack.JrTroopaJump, 1) }); var enemies = new List <Enemy>() { JrTroopa, }; battle = new Battle.Battle(new List <Hero> { Mario, Goompa }, enemies, bubbleSystem); battle.AddEventOnStarting(new TextBubbleEvent((battleEvent, battle) => { battle.ShowText(new GameText("1", "2", "3", "4")); //battleEvent.Completed = true; battle.OnTextCompleted((_) => battleEvent.Complete()); }, (battle) => battle.State == BattleState.STARTING)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.ShowText(new GameText("Nice Job")); battleEvent.Completed = true; battle.OnTextCompleted((_) => battle.EndTurn()); }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 4)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.ShowText(new GameText("Mario is lame!")); battleEvent.Completed = true; battle.OnTextCompleted((_) => battle.EndTurn()); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 3)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.ShowText(new GameText("Goompa: You are almost there mario!")); battleEvent.Completed = true; battle.OnTextCompleted((_) => { battle.EndTurn(); }); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 2)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("Goompa: You are almost there mario!")); battleEvent.Completed = true; battle.OnTextCompleted((_) => { battle.ShowText(new GameText("JrTroopa: All right, you asked for it", "Full power!!")); battle.Enemies.First(o => o == JrTroopa).Sequence.Add(scriptAttack); battle.OnTextCompleted(__ => { battle.EndTurn(); }); }); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 1)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.ShowText(new GameText("Goompa: You got Star points", "You get em when u win", "Every 100 you level up", "Git Hard")); battle.Enemies.First(o => o == JrTroopa).Sequence.Add(scriptAttack); battle.Enemies.First(o => o == JrTroopa).Sequence.Add(scriptAttack); battle.OnTextCompleted((_) => { battle.EndTurn(); }); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 0)); //battle.Start(); }
public void Setup() { battle = new Battle.Battle(); battle.Heroes.Add(new Mario(new SpikeShield())); battle.Enemies.Add(new Goomba(new Flying(), new Spike())); }
public abstract void ExecuteEffect(Battle.Battle battle);
public void start() { var bubbleSystem = new TextBubbleSystem(); Mario = new Mario( new Inventory(), new List <IJumps> { new Attacks.Jump() }.ToArray(), new Attacks.Hammer()); Goompa = new Goompa(); var scriptAttack = new ScriptAttack(EnemyAttack.JrTroopaPowerJump); JrTroopa = new JrTroopa(new List <IEnemyAttack> { new RegularAttack(EnemyAttack.JrTroopaJump, 1) }); var JrTroopa2 = new JrTroopa(new List <IEnemyAttack> { new RegularAttack(EnemyAttack.JrTroopaJump, 1) }); var enemies = new List <Enemy>() { JrTroopa }; battle = new Battle.Battle(new List <Hero> { Mario, Goompa }, enemies, bubbleSystem); battle.AddEventOnStarting(new TextBubbleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("1", "2", "3", "4")); battle.TextBubbleSystem.OnTextCompleted((_) => battleEvent.Complete()); }, (battle) => battle.State == BattleState.STARTING)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("Nice Job")); battleEvent.Completed = true; battle.TextBubbleSystem.OnTextCompleted((_) => battle.EndTurn()); }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 4)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("Mario is lame!")); battleEvent.Completed = true; battle.TextBubbleSystem.OnTextCompleted((_) => battle.EndTurn()); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 3)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("Goompa: You are almost there mario!")); battleEvent.Completed = true; battle.TextBubbleSystem.OnTextCompleted((_) => { battle.EndTurn(); }); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 2)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("Goompa: You are almost there mario!")); battleEvent.Completed = true; battle.TextBubbleSystem.OnTextCompleted((_) => { battle.TextBubbleSystem.ShowText(new GameText("JrTroopa: All right, you asked for it", "Full power!!")); battle.Enemies.First(o => o == JrTroopa).Sequence.Add(scriptAttack); battle.TextBubbleSystem.OnTextCompleted(__ => { battle.EndTurn(); }); }); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 1)); battle.AddEventOnStart(new BattleEvent((battleEvent, battle) => { battle.TextBubbleSystem.ShowText(new GameText("Goompa: You got Star points", "You get em when u win", "Every 100 you level up", "Git Hard")); battle.Enemies.First(o => o == JrTroopa).Sequence.Add(scriptAttack); battle.TextBubbleSystem.OnTextCompleted((_) => { battle.EndTurn(); }); // what i return a turn end enum, then battle events haave to end turns! }, (battle) => battle.Enemies.First(enemy => enemy is JrTroopa).Health.CurrentValue == 0)); double aa = this.Height; this.actionMenu = new ActionMenuView(aa, battle.ActionMenu); this.targetingView = new TargetSystemView(battle, battle.TargetSystem); targetingView.Height = Height; targetingView.Width = Height; targetingView.DrawAll(); actionMenu.Height = Height; actionMenu.Width = Height; this.textBubbleView = new TextBubbleView(battle.TextBubbleSystem); textBubbleView.Height = Height; textBubbleView.Width = Width; textBubbleView.Draw(); Grid.Children.Add(actionMenu); Grid.Children.Add(targetingView); Grid.Children.Add(textBubbleView); //actionMenu.MoveTargetUp(); //battle.ActionMenu.MoveTargetUp(); //actionMenu.MoveTargetUp(); //battle.ActionMenu.MoveTargetUp(); //actionMenu.MoveTargetUp(); //battle.ActionMenu.MoveTargetUp(); EventManager.RegisterClassHandler(typeof(Window), Keyboard.KeyUpEvent, new KeyEventHandler(keyUp), true); battle.Start(); System.Diagnostics.Debug.WriteLine($"State {battle.State}"); }