protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); background = Content.Load <Texture2D>("bg_menu"); dummyTexture = new Texture2D(GraphicsDevice, 1, 1); Color[] colorData = { Color.White, }; dummyTexture.SetData <Color>(colorData); character = new CHARACTER(new Rectangle(350, 280, 50, 100), Content.Load <Texture2D>("charAnimation"), this.Window.ClientBounds.Width, this.Window.ClientBounds.Height); }