public TilePosition(int layer, int posX, int posY, TileMap map) { this.Init(layer, posX, posY, map); }
public Grid(TileMap setMap) { map = setMap; }
//public static TileVector zero = new TileVector(0, 0); public TilePosition(int layer, int ChunkX, int ChunkY, int posX, int posY, TileMap map) { Init(layer, ChunkX, ChunkY, posX, posY, map); }