public void ScaleTransform(float sx, float sy) { scaleX *= sx; scaleY *= sy; clippingMask = new Group {Transform = Transform}; groupList.Add(clippingMask); }
/// <summary> /// Sets the clipping-mask for the graphics device to draw in. This is required for applications which /// draw on a single canvas, where the normal grapics device draws in multiple controls. The origin (i.e. /// (0,0)) is moved to the given x and y position and the width and height is set to the new values. For /// file formats, this should have the effect that a new element is created in which all the graphics /// operations are located. /// </summary> /// <param name="w">The width of the clipping mask.</param> /// <param name="h">The height of the clipping mask.</param> /// <param name="x">The x-position of the clipping mask.</param> /// <param name="y">The y-position of the clipping mask.</param> public void SetClippingMask(float w, float h, float x, float y) { locationX = x; locationY = y; float wscale = docWidth/w; float hscale = docHeight/h; if (wscale == hscale){ scaleX = wscale; } clippingMask = new Group{Transform = Transform}; groupList.Add(clippingMask); }
/// <summary> /// Applies the specified rotation to the transformation matrix. /// </summary> /// <param name="angle">Angle of rotation in degrees.</param> public void RotateTransform(float angle) { rotationAngle += angle; clippingMask = new Group{Transform = Transform}; groupList.Add(clippingMask); }