internal static Exception Login(string ip, int port, string token, out IProtocol p) { p = new TcpProtocol(ip, port, new ReConnect(BattleLogin.Connect)); var cfg = new Dictionary <string, ProtocolCfg>() { { "SendBufferSize", new ProtocolCfg { intElement = Const.PackageMaxLength } }, { "ReceiveBufferSize", new ProtocolCfg { intElement = Const.PackageMaxLength } }, { "ReceiveTimeout", new ProtocolCfg { intElement = 0 } } }; p.SetCfg(cfg); p.Node = new NodeInfo("", "", "", ip, port, token); return(Connect(p.Node, p)); }
internal static Exception Login(string ip, int port, string account, out IProtocol p) { p = new TcpProtocol(ip, port, null); var cfg = new Dictionary <string, ProtocolCfg>() { { "SendBufferSize", new ProtocolCfg { intElement = Const.PackageMaxLength } }, { "ReceiveBufferSize", new ProtocolCfg { intElement = Const.PackageMaxLength } }, { "ReceiveTimeout", new ProtocolCfg { intElement = 3000 } } }; p.SetCfg(cfg); NodeInfo node = null; try { // 第一步建立连接 p.Connect(); //第二步,收到服务端发回的base64(8bytes random challenge)随机串,用于后序的握手验证// byte[] data = p.Read(); //第三步 生成 8bytes 随机串 client key byte[] client_key = Convert.FromBase64String(Encoding.Default.GetString(data, 0, data.Length)); data = LoginPass.GenSecretKey(data, client_key); //第四步,向服务端发送base64(DH-Exchange(client key)) 用于生成 secret 的 key p.Send(DataPack.PackLength(data)); //第五步,收到服务端发送过来的base64(DH-Exchange(server key)) 用于生成 secret 的 key data = p.Read(); //第六步,secret := DH-Secret(client key/server key)服务器和客户端都可以计算出同一个 8 字节的 secret 用来加密数据 byte[] secret = LoginPass.GenVerifySecret(data, client_key); NetCrypter.setSecret(secret); //第七步,base64(HMAC(challenge, secret))回应服务器第一步握手的挑战码,确认握手正常 data = LoginPass.GenFirstChallenge(client_key, secret); p.Send(DataPack.PackLength(data)); //第八步,DES(secret, base64(token))使用 DES 算法,以 secret 做 key 加密传输 token,token 包含帐号信息[user,sdkid] data = LoginPass.GenSecretUserToken(account, secret); p.Send(DataPack.PackLength(data)); //第九步,认证结果信息,前2个字节retcode 200 表示成功,只有成功才解析后续内容(base64(uid:subid)@base64(server)#base64(info)) data = p.Read(); node = LoginPass.ProcessLoginData(data); // 登陆完毕,关闭当前连接,准备连接node p.Close(); } catch (Exception e) { return(e); } DebugLogger.Debug("login node" + node.nodeHost + node.nodePort); // 连接节点 p = new TcpProtocol(node.nodeHost, node.nodePort, new ReConnect(UsrLogin.ConnectNode)); cfg["ReceiveTimeout"] = new ProtocolCfg { intElement = 10000 }; p.SetCfg(cfg); p.Node = node; return(ConnectNode(p.Node, p)); }