public TransformComponent() { transform = new TransformContainer(); //position = Vector3.Zero; //Rotation = Quaternion.Identity; //scale = Vector3.One; }
//public void Instantiate() //{ // transform = gameObject.GetComponent<TransformComponent>().Transform; //} public override void Initialize() { transform = gameObject.GetComponent <TransformComponent>().Transform; }
public TransformComponent(GameObject _gameObject) { gameObject = _gameObject; transform = new TransformContainer(); }