private bool TutorialButtonClicked(GUIButton button, object obj) { //!!!!!!!!!!!!!!!!!! placeholder TutorialMode.StartTutorial(Tutorials.TutorialType.TutorialTypes[0]); return(true); }
private static void InitProjectSpecific() { commands.Add(new Command("autohull", "", (string[] args) => { if (Screen.Selected != GameMain.SubEditorScreen) { return; } if (MapEntity.mapEntityList.Any(e => e is Hull || e is Gap)) { ShowQuestionPrompt("This submarine already has hulls and/or gaps. This command will delete them. Do you want to continue? Y/N", (option) => { if (option.ToLower() == "y") { GameMain.SubEditorScreen.AutoHull(); } }); } else { GameMain.SubEditorScreen.AutoHull(); } })); commands.Add(new Command("startclient", "", (string[] args) => { if (args.Length == 0) { return; } if (GameMain.Client == null) { GameMain.NetworkMember = new GameClient("Name"); GameMain.Client.ConnectToServer(args[0]); } })); commands.Add(new Command("mainmenuscreen|mainmenu|menu", "mainmenu/menu: Go to the main menu.", (string[] args) => { GameMain.GameSession = null; List <Character> characters = new List <Character>(Character.CharacterList); foreach (Character c in characters) { c.Remove(); } GameMain.MainMenuScreen.Select(); })); commands.Add(new Command("gamescreen|game", "gamescreen/game: Go to the \"in-game\" view.", (string[] args) => { GameMain.GameScreen.Select(); })); commands.Add(new Command("editsubscreen|editsub|subeditor", "editsub/subeditor: Switch to the submarine editor.", (string[] args) => { if (args.Length > 0) { Submarine.Load(string.Join(" ", args), true); } GameMain.SubEditorScreen.Select(); })); commands.Add(new Command("editcharacter", "", (string[] args) => { GameMain.CharacterEditorScreen.Select(); })); commands.Add(new Command("editparticles", "", (string[] args) => { GameMain.ParticleEditorScreen.Select(); })); commands.Add(new Command("control|controlcharacter", "control [character name]: Start controlling the specified character.", (string[] args) => { if (args.Length < 1) { return; } var character = FindMatchingCharacter(args, true); if (character != null) { Character.Controlled = character; } }, () => { return(new string[][] { Character.CharacterList.Select(c => c.Name).Distinct().ToArray() }); })); commands.Add(new Command("shake", "", (string[] args) => { GameMain.GameScreen.Cam.Shake = 10.0f; })); commands.Add(new Command("los", "los: Toggle the line of sight effect on/off.", (string[] args) => { GameMain.LightManager.LosEnabled = !GameMain.LightManager.LosEnabled; NewMessage("Line of sight effect " + (GameMain.LightManager.LosEnabled ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("lighting|lights", "Toggle lighting on/off.", (string[] args) => { GameMain.LightManager.LightingEnabled = !GameMain.LightManager.LightingEnabled; NewMessage("Lighting " + (GameMain.LightManager.LightingEnabled ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("tutorial", "", (string[] args) => { TutorialMode.StartTutorial(Tutorials.TutorialType.TutorialTypes[0]); })); commands.Add(new Command("lobby|lobbyscreen", "", (string[] args) => { GameMain.LobbyScreen.Select(); })); commands.Add(new Command("save|savesub", "save [submarine name]: Save the currently loaded submarine using the specified name.", (string[] args) => { if (args.Length < 1) { return; } if (GameMain.SubEditorScreen.CharacterMode) { GameMain.SubEditorScreen.ToggleCharacterMode(); } string fileName = string.Join(" ", args); if (fileName.Contains("../")) { ThrowError("Illegal symbols in filename (../)"); return; } if (Submarine.SaveCurrent(System.IO.Path.Combine(Submarine.SavePath, fileName + ".sub"))) { NewMessage("Sub saved", Color.Green); } })); commands.Add(new Command("load|loadsub", "load [submarine name]: Load a submarine.", (string[] args) => { if (args.Length == 0) { return; } Submarine.Load(string.Join(" ", args), true); })); commands.Add(new Command("cleansub", "", (string[] args) => { for (int i = MapEntity.mapEntityList.Count - 1; i >= 0; i--) { MapEntity me = MapEntity.mapEntityList[i]; if (me.SimPosition.Length() > 2000.0f) { NewMessage("Removed " + me.Name + " (simposition " + me.SimPosition + ")", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (!me.ShouldBeSaved) { NewMessage("Removed " + me.Name + " (!ShouldBeSaved)", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (me is Item) { Item item = me as Item; var wire = item.GetComponent <Wire>(); if (wire == null) { continue; } if (wire.GetNodes().Count > 0 && !wire.Connections.Any(c => c != null)) { wire.Item.Drop(null); NewMessage("Dropped wire (ID: " + wire.Item.ID + ") - attached on wall but no connections found", Color.Orange); } } } })); commands.Add(new Command("messagebox", "", (string[] args) => { new GUIMessageBox("", string.Join(" ", args)); })); commands.Add(new Command("debugdraw", "debugdraw: Toggle the debug drawing mode on/off.", (string[] args) => { GameMain.DebugDraw = !GameMain.DebugDraw; NewMessage("Debug draw mode " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("fpscounter", "fpscounter: Toggle the FPS counter.", (string[] args) => { GameMain.ShowFPS = !GameMain.ShowFPS; NewMessage("FPS counter " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("togglehud|hud", "togglehud/hud: Toggle the character HUD (inventories, icons, buttons, etc) on/off.", (string[] args) => { GUI.DisableHUD = !GUI.DisableHUD; GameMain.Instance.IsMouseVisible = !GameMain.Instance.IsMouseVisible; NewMessage(GUI.DisableHUD ? "Disabled HUD" : "Enabled HUD", Color.White); })); commands.Add(new Command("followsub", "followsub: Toggle whether the camera should follow the nearest submarine.", (string[] args) => { Camera.FollowSub = !Camera.FollowSub; NewMessage(Camera.FollowSub ? "Set the camera to follow the closest submarine" : "Disabled submarine following.", Color.White); })); commands.Add(new Command("toggleaitargets|aitargets", "toggleaitargets/aitargets: Toggle the visibility of AI targets (= targets that enemies can detect and attack/escape from).", (string[] args) => { AITarget.ShowAITargets = !AITarget.ShowAITargets; NewMessage(AITarget.ShowAITargets ? "Enabled AI target drawing" : "Disabled AI target drawing", Color.White); })); #if DEBUG commands.Add(new Command("spamchatmessages", "", (string[] args) => { int msgCount = 1000; if (args.Length > 0) { int.TryParse(args[0], out msgCount); } int msgLength = 50; if (args.Length > 1) { int.TryParse(args[1], out msgLength); } for (int i = 0; i < msgCount; i++) { if (GameMain.Server != null) { GameMain.Server.SendChatMessage(ToolBox.RandomSeed(msgLength), ChatMessageType.Default); } else if (GameMain.Client != null) { GameMain.Client.SendChatMessage(ToolBox.RandomSeed(msgLength)); } } })); #endif commands.Add(new Command("cleanbuild", "", (string[] args) => { GameMain.Config.MusicVolume = 0.5f; GameMain.Config.SoundVolume = 0.5f; NewMessage("Music and sound volume set to 0.5", Color.Green); GameMain.Config.GraphicsWidth = 0; GameMain.Config.GraphicsHeight = 0; GameMain.Config.WindowMode = WindowMode.Fullscreen; NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green); NewMessage("Fullscreen enabled", Color.Green); GameSettings.ShowUserStatisticsPrompt = true; GameSettings.VerboseLogging = false; if (GameMain.Config.MasterServerUrl != "http://www.undertowgames.com/baromaster") { ThrowError("MasterServerUrl \"" + GameMain.Config.MasterServerUrl + "\"!"); } GameMain.Config.Save("config.xml"); var saveFiles = System.IO.Directory.GetFiles(SaveUtil.SaveFolder); foreach (string saveFile in saveFiles) { System.IO.File.Delete(saveFile); NewMessage("Deleted " + saveFile, Color.Green); } if (System.IO.Directory.Exists(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"))) { System.IO.Directory.Delete(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"), true); NewMessage("Deleted temp save folder", Color.Green); } if (System.IO.Directory.Exists(ServerLog.SavePath)) { var logFiles = System.IO.Directory.GetFiles(ServerLog.SavePath); foreach (string logFile in logFiles) { System.IO.File.Delete(logFile); NewMessage("Deleted " + logFile, Color.Green); } } if (System.IO.File.Exists("filelist.xml")) { System.IO.File.Delete("filelist.xml"); NewMessage("Deleted filelist", Color.Green); } if (System.IO.File.Exists("Data/bannedplayers.txt")) { System.IO.File.Delete("Data/bannedplayers.txt"); NewMessage("Deleted bannedplayers.txt", Color.Green); } if (System.IO.File.Exists("Submarines/TutorialSub.sub")) { System.IO.File.Delete("Submarines/TutorialSub.sub"); NewMessage("Deleted TutorialSub from the submarine folder", Color.Green); } if (System.IO.File.Exists(GameServer.SettingsFile)) { System.IO.File.Delete(GameServer.SettingsFile); NewMessage("Deleted server settings", Color.Green); } if (System.IO.File.Exists(GameServer.ClientPermissionsFile)) { System.IO.File.Delete(GameServer.ClientPermissionsFile); NewMessage("Deleted client permission file", Color.Green); } if (System.IO.File.Exists("crashreport.txt")) { System.IO.File.Delete("crashreport.txt"); NewMessage("Deleted crashreport.txt", Color.Green); } if (!System.IO.File.Exists("Content/Map/TutorialSub.sub")) { ThrowError("TutorialSub.sub not found!"); } })); }
public MainMenuScreen(GameMain game) { backgroundVignette = new Sprite("Content/UI/MainMenuVignette.png", Vector2.Zero); new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f, 0.05f), AbsoluteOffset = new Point(-5, -5) }, style: "TitleText") { Color = Color.Black * 0.5f, CanBeFocused = false }; new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f, 0.05f) }, style: "TitleText"); buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.BottomLeft, pivot: Pivot.BottomLeft) { AbsoluteOffset = new Point(50, 0) }) { Stretch = true, RelativeSpacing = 0.02f }; // === CAMPAIGN var campaignHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 1.0f), parent: buttonsParent.RectTransform) { RelativeOffset = new Vector2(0.1f, 0.0f) }, isHorizontal: true); new GUIImage(new RectTransform(new Vector2(0.2f, 0.7f), campaignHolder.RectTransform), "MainMenuCampaignIcon") { CanBeFocused = false }; //spacing new GUIFrame(new RectTransform(new Vector2(0.02f, 0.0f), campaignHolder.RectTransform), style: null); var campaignNavigation = new GUILayoutGroup(new RectTransform(new Vector2(0.75f, 0.75f), parent: campaignHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.25f) }); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), campaignNavigation.RectTransform), TextManager.Get("CampaignLabel"), textAlignment: Alignment.Left, font: GUI.LargeFont, textColor: Color.Black, style: "MainMenuGUITextBlock") { ForceUpperCase = true }; var campaignButtons = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), parent: campaignNavigation.RectTransform), style: "MainMenuGUIFrame"); var campaignList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.2f), parent: campaignButtons.RectTransform)) { Stretch = false, RelativeSpacing = 0.035f }; new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), "Tutorial", textAlignment: Alignment.Left, style: "MainMenuGUIButton") { ForceUpperCase = true, UserData = Tab.Tutorials, OnClicked = (tb, userdata) => { SelectTab(tb, userdata); return(true); } }; new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), TextManager.Get("LoadGameButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton") { ForceUpperCase = true, UserData = Tab.LoadGame, OnClicked = (tb, userdata) => { SelectTab(tb, userdata); return(true); } }; new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), campaignList.RectTransform), TextManager.Get("NewGameButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton") { ForceUpperCase = true, UserData = Tab.NewGame, OnClicked = (tb, userdata) => { SelectTab(tb, userdata); return(true); } }; // === MULTIPLAYER var multiplayerHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 1.0f), parent: buttonsParent.RectTransform) { RelativeOffset = new Vector2(0.05f, 0.0f) }, isHorizontal: true); new GUIImage(new RectTransform(new Vector2(0.2f, 0.7f), multiplayerHolder.RectTransform), "MainMenuMultiplayerIcon") { CanBeFocused = false }; //spacing new GUIFrame(new RectTransform(new Vector2(0.02f, 0.0f), multiplayerHolder.RectTransform), style: null); var multiplayerNavigation = new GUILayoutGroup(new RectTransform(new Vector2(0.75f, 0.75f), parent: multiplayerHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.25f) }); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), multiplayerNavigation.RectTransform), TextManager.Get("MultiplayerLabel"), textAlignment: Alignment.Left, font: GUI.LargeFont, textColor: Color.Black, style: "MainMenuGUITextBlock") { ForceUpperCase = true }; var multiplayerButtons = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), parent: multiplayerNavigation.RectTransform), style: "MainMenuGUIFrame"); var multiplayerList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.2f), parent: multiplayerButtons.RectTransform)) { Stretch = false, RelativeSpacing = 0.035f }; joinServerButton = new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), multiplayerList.RectTransform), TextManager.Get("JoinServerButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton") { ForceUpperCase = true, UserData = Tab.JoinServer, OnClicked = (tb, userdata) => { SelectTab(tb, userdata); return(true); } }; hostServerButton = new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), multiplayerList.RectTransform), TextManager.Get("HostServerButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton") { ForceUpperCase = true, UserData = Tab.HostServer, OnClicked = (tb, userdata) => { SelectTab(tb, userdata); return(true); } }; // === CUSTOMIZE var customizeHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 1.0f), parent: buttonsParent.RectTransform) { RelativeOffset = new Vector2(0.15f, 0.0f) }, isHorizontal: true); new GUIImage(new RectTransform(new Vector2(0.2f, 0.7f), customizeHolder.RectTransform), "MainMenuCustomizeIcon") { CanBeFocused = false }; //spacing new GUIFrame(new RectTransform(new Vector2(0.02f, 0.0f), customizeHolder.RectTransform), style: null); var customizeNavigation = new GUILayoutGroup(new RectTransform(new Vector2(0.75f, 0.75f), parent: customizeHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.25f) }); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), customizeNavigation.RectTransform), TextManager.Get("CustomizeLabel"), textAlignment: Alignment.Left, font: GUI.LargeFont, textColor: Color.Black, style: "MainMenuGUITextBlock") { ForceUpperCase = true }; var customizeButtons = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), parent: customizeNavigation.RectTransform), style: "MainMenuGUIFrame"); var customizeList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.2f), parent: customizeButtons.RectTransform)) { Stretch = false, RelativeSpacing = 0.035f }; if (Steam.SteamManager.USE_STEAM) { steamWorkshopButton = new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), TextManager.Get("SteamWorkshopButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton") { ForceUpperCase = true, Enabled = false, UserData = Tab.SteamWorkshop, OnClicked = SelectTab }; #if OSX && !DEBUG steamWorkshopButton.Text += " (Not yet available on MacOS)"; #endif } new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), TextManager.Get("SubEditorButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton") { ForceUpperCase = true, UserData = Tab.SubmarineEditor, OnClicked = (tb, userdata) => { SelectTab(tb, userdata); return(true); } }; new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), TextManager.Get("CharacterEditorButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton") { ForceUpperCase = true, UserData = Tab.CharacterEditor, OnClicked = (tb, userdata) => { SelectTab(tb, userdata); return(true); } }; // === OPTION var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.5f), parent: buttonsParent.RectTransform), isHorizontal: true); new GUIImage(new RectTransform(new Vector2(0.15f, 0.6f), optionHolder.RectTransform), "MainMenuOptionIcon") { CanBeFocused = false }; //spacing new GUIFrame(new RectTransform(new Vector2(0.01f, 0.0f), optionHolder.RectTransform), style: null); var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) }); var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.3f), parent: optionButtons.RectTransform)) { Stretch = false, RelativeSpacing = 0.035f }; new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("SettingsButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton") { ForceUpperCase = true, UserData = Tab.Settings, OnClicked = SelectTab }; new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("QuitButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton") { ForceUpperCase = true, OnClicked = QuitClicked }; //debug button for quickly starting a new round #if DEBUG new GUIButton(new RectTransform(new Vector2(0.8f, 0.1f), buttonsParent.RectTransform, Anchor.TopLeft, Pivot.BottomLeft) { AbsoluteOffset = new Point(0, -40) }, "Quickstart (dev)", style: "GUIButtonLarge", color: Color.Red) { IgnoreLayoutGroups = true, UserData = Tab.QuickStartDev, OnClicked = (tb, userdata) => { SelectTab(tb, userdata); return(true); } }; #endif var minButtonSize = new Point(120, 20); var maxButtonSize = new Point(480, 80); /*new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("TutorialButton"), style: "GUIButtonLarge") * { * UserData = Tab.Tutorials, * OnClicked = SelectTab, * Enabled = false * };*/ /* var buttons = GUI.CreateButtons(9, new Vector2(1, 0.04f), buttonsParent.RectTransform, anchor: Anchor.BottomLeft, * minSize: minButtonSize, maxSize: maxButtonSize, relativeSpacing: 0.005f, extraSpacing: i => i % 2 == 0 ? 20 : 0); * buttons.ForEach(b => b.Color *= 0.8f); * SetupButtons(buttons); * buttons.ForEach(b => b.TextBlock.SetTextPos());*/ var relativeSize = new Vector2(0.6f, 0.65f); var minSize = new Point(600, 400); var maxSize = new Point(2000, 1500); var anchor = Anchor.CenterRight; var pivot = Pivot.CenterRight; Vector2 relativeSpacing = new Vector2(0.05f, 0.0f); menuTabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length + 1]; menuTabs[(int)Tab.Settings] = new GUIFrame(new RectTransform(new Vector2(relativeSize.X, 0.8f), GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing }, style: null); menuTabs[(int)Tab.NewGame] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing }); var paddedNewGame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[(int)Tab.NewGame].RectTransform, Anchor.Center), style: null); menuTabs[(int)Tab.LoadGame] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing }); var paddedLoadGame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[(int)Tab.LoadGame].RectTransform, Anchor.Center), style: null); campaignSetupUI = new CampaignSetupUI(false, paddedNewGame, paddedLoadGame, Submarine.SavedSubmarines) { LoadGame = LoadGame, StartNewGame = StartGame }; var hostServerScale = new Vector2(0.7f, 1.0f); menuTabs[(int)Tab.HostServer] = new GUIFrame(new RectTransform( Vector2.Multiply(relativeSize, hostServerScale), GUI.Canvas, anchor, pivot, minSize.Multiply(hostServerScale), maxSize.Multiply(hostServerScale)) { RelativeOffset = relativeSpacing }); CreateHostServerFields(); //---------------------------------------------------------------------- menuTabs[(int)Tab.Tutorials] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing }); //PLACEHOLDER var tutorialList = new GUIListBox( new RectTransform(new Vector2(0.95f, 0.85f), menuTabs[(int)Tab.Tutorials].RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.1f) }, false, null, ""); foreach (Tutorial tutorial in Tutorial.Tutorials) { var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.Name, textAlignment: Alignment.Center, font: GUI.LargeFont) { UserData = tutorial }; } tutorialList.OnSelected += (component, obj) => { TutorialMode.StartTutorial(obj as Tutorial); return(true); }; this.game = game; }
public MainMenuScreen(GameMain game) { buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.15f, 0.5f), parent: Frame.RectTransform, anchor: Anchor.BottomLeft) { RelativeOffset = new Vector2(0, 0.1f), AbsoluteOffset = new Point(50, 0) }) { Stretch = true, RelativeSpacing = 0.02f }; //debug button for quickly starting a new round #if DEBUG new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform, Anchor.TopCenter, Pivot.BottomCenter) { AbsoluteOffset = new Point(0, -40) }, "Quickstart (dev)", style: "GUIButtonLarge", color: Color.Red) { IgnoreLayoutGroups = true, OnClicked = (tb, userdata) => { Submarine selectedSub = null; string subName = GameMain.Config.QuickStartSubmarineName; if (!string.IsNullOrEmpty(subName)) { DebugConsole.NewMessage($"Loading the predefined quick start sub \"{subName}\"", Color.White); selectedSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name.ToLower() == subName.ToLower()); if (selectedSub == null) { DebugConsole.NewMessage($"Cannot find a sub that matches the name \"{subName}\".", Color.Red); } } if (selectedSub == null) { DebugConsole.NewMessage("Loading a random sub.", Color.White); var subs = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.Shuttle) && !s.HasTag(SubmarineTag.HideInMenus)); selectedSub = subs.ElementAt(Rand.Int(subs.Count())); } var gamesession = new GameSession( selectedSub, "Data/Saves/test.xml", GameModePreset.List.Find(gm => gm.Identifier == "devsandbox"), missionPrefab: null); //(gamesession.GameMode as SinglePlayerCampaign).GenerateMap(ToolBox.RandomSeed(8)); gamesession.StartRound(ToolBox.RandomSeed(8)); GameMain.GameScreen.Select(); string[] jobIdentifiers = new string[] { "captain", "engineer", "mechanic" }; for (int i = 0; i < 3; i++) { var spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub); if (spawnPoint == null) { DebugConsole.ThrowError("No spawnpoints found in the selected submarine. Quickstart failed."); GameMain.MainMenuScreen.Select(); return(true); } var characterInfo = new CharacterInfo( Character.HumanConfigFile, jobPrefab: JobPrefab.List.Find(j => j.Identifier == jobIdentifiers[i])); if (characterInfo.Job == null) { DebugConsole.ThrowError("Failed to find the job \"" + jobIdentifiers[i] + "\"!"); } var newCharacter = Character.Create(Character.HumanConfigFile, spawnPoint.WorldPosition, ToolBox.RandomSeed(8), characterInfo); newCharacter.GiveJobItems(spawnPoint); gamesession.CrewManager.AddCharacter(newCharacter); Character.Controlled = newCharacter; } return(true); } }; #endif var minButtonSize = new Point(120, 20); var maxButtonSize = new Point(240, 40); /*new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("TutorialButton"), style: "GUIButtonLarge") * { * UserData = Tab.Tutorials, * OnClicked = SelectTab, * Enabled = false * };*/ new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), buttonsParent.RectTransform), style: null); //spacing new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("NewGameButton"), style: "GUIButtonLarge") { UserData = Tab.NewGame, OnClicked = SelectTab }; new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("LoadGameButton"), style: "GUIButtonLarge") { UserData = Tab.LoadGame, OnClicked = SelectTab }; new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), buttonsParent.RectTransform), style: null); //spacing joinServerButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("JoinServerButton"), style: "GUIButtonLarge") { OnClicked = JoinServerClicked }; hostServerButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("HostServerButton"), style: "GUIButtonLarge") { UserData = Tab.HostServer, OnClicked = SelectTab }; new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), buttonsParent.RectTransform), style: null); //spacing new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("SubEditorButton"), style: "GUIButtonLarge") { OnClicked = (btn, userdata) => { GameMain.SubEditorScreen.Select(); return(true); } }; new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("CharacterEditorButton"), style: "GUIButtonLarge") { OnClicked = (btn, userdata) => { Submarine.MainSub = null; GameMain.CharacterEditorScreen.Select(); return(true); } }; if (Steam.SteamManager.USE_STEAM) { steamWorkshopButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("SteamWorkshopButton"), style: "GUIButtonLarge") { OnClicked = SteamWorkshopClicked }; } new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), buttonsParent.RectTransform), style: null); //spacing new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("SettingsButton"), style: "GUIButtonLarge") { UserData = Tab.Settings, OnClicked = SelectTab }; new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("QuitButton"), style: "GUIButtonLarge") { OnClicked = QuitClicked }; /* var buttons = GUI.CreateButtons(9, new Vector2(1, 0.04f), buttonsParent.RectTransform, anchor: Anchor.BottomLeft, * minSize: minButtonSize, maxSize: maxButtonSize, relativeSpacing: 0.005f, extraSpacing: i => i % 2 == 0 ? 20 : 0); * buttons.ForEach(b => b.Color *= 0.8f); * SetupButtons(buttons); * buttons.ForEach(b => b.TextBlock.SetTextPos());*/ var relativeSize = new Vector2(0.5f, 0.5f); var minSize = new Point(600, 400); var maxSize = new Point(900, 600); var anchor = Anchor.Center; var pivot = Pivot.Center; menuTabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length + 1]; menuTabs[(int)Tab.NewGame] = new GUIFrame(new RectTransform(relativeSize, Frame.RectTransform, anchor, pivot, minSize, maxSize)); var paddedNewGame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[(int)Tab.NewGame].RectTransform, Anchor.Center), style: null); menuTabs[(int)Tab.LoadGame] = new GUIFrame(new RectTransform(relativeSize, Frame.RectTransform, anchor, pivot, minSize, maxSize)); var paddedLoadGame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[(int)Tab.LoadGame].RectTransform, Anchor.Center), style: null); campaignSetupUI = new CampaignSetupUI(false, paddedNewGame, paddedLoadGame) { LoadGame = LoadGame, StartNewGame = StartGame }; var hostServerScale = new Vector2(0.7f, 1.0f); menuTabs[(int)Tab.HostServer] = new GUIFrame(new RectTransform( Vector2.Multiply(relativeSize, hostServerScale), Frame.RectTransform, anchor, pivot, minSize.Multiply(hostServerScale), maxSize.Multiply(hostServerScale))); CreateHostServerFields(); //---------------------------------------------------------------------- menuTabs[(int)Tab.Tutorials] = new GUIFrame(new RectTransform(relativeSize, Frame.RectTransform, anchor, pivot, minSize, maxSize)); //PLACEHOLDER var tutorialList = new GUIListBox( new RectTransform(new Vector2(0.95f, 0.85f), menuTabs[(int)Tab.Tutorials].RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.1f) }, false, null, ""); foreach (Tutorial tutorial in Tutorial.Tutorials) { var tutorialText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), tutorialList.Content.RectTransform), tutorial.Name, textAlignment: Alignment.Center, font: GUI.LargeFont) { UserData = tutorial }; } tutorialList.OnSelected += (component, obj) => { TutorialMode.StartTutorial(obj as Tutorial); return(true); }; UpdateTutorialList(); this.game = game; }
private static void InitProjectSpecific() { commands.Add(new Command("autohull", CommandType.Generic, "", (string[] args) => { if (Screen.Selected != GameMain.SubEditorScreen) { return; } if (MapEntity.mapEntityList.Any(e => e is Hull || e is Gap)) { ShowQuestionPrompt("This submarine already has hulls and/or gaps. This command will delete them. Do you want to continue? Y/N", (option) => { if (option.ToLower() == "y") { GameMain.SubEditorScreen.AutoHull(); } }); } else { GameMain.SubEditorScreen.AutoHull(); } })); commands.Add(new Command("startclient", CommandType.Generic, "", (string[] args) => { if (args.Length == 0) { return; } if (GameMain.Client == null) { GameMain.NetworkMember = new GameClient("Name"); GameMain.Client.ConnectToServer(args[0]); } })); commands.Add(new Command("mainmenuscreen|mainmenu|menu", CommandType.Generic, "mainmenu/menu: Go to the main menu.", (string[] args) => { GameMain.GameSession = null; List <Character> characters = new List <Character>(Character.CharacterList); foreach (Character c in characters) { c.Remove(); } GameMain.MainMenuScreen.Select(); })); commands.Add(new Command("gamescreen|game", CommandType.Generic, "gamescreen/game: Go to the \"in-game\" view.", (string[] args) => { GameMain.GameScreen.Select(); })); commands.Add(new Command("editsubscreen|editsub|subeditor", CommandType.Generic, "editsub/subeditor: Switch to the submarine editor.", (string[] args) => { if (args.Length > 0) { Submarine.Load(string.Join(" ", args), true); } GameMain.SubEditorScreen.Select(); })); commands.Add(new Command("editcharacter", CommandType.Debug, "", (string[] args) => { GameMain.CharacterEditorScreen.Select(); })); commands.Add(new Command("editparticles", "", (string[] args) => { GameMain.ParticleEditorScreen.Select(); })); commands.Add(new Command("control|controlcharacter", CommandType.Character, "control [character name]: Start controlling the specified character.", (string[] args) => { if (args.Length < 1) { return; } var character = FindMatchingCharacter(args, true); if (character != null) { Character.Controlled = character; } }, () => { return(new string[][] { Character.CharacterList.Select(c => c.Name).Distinct().ToArray() }); })); commands.Add(new Command("shake", CommandType.Debug, "", (string[] args) => { GameMain.GameScreen.Cam.Shake = 10.0f; })); commands.Add(new Command("los", CommandType.Render, "los: Toggle the line of sight effect on/off.", (string[] args) => { GameMain.LightManager.LosEnabled = !GameMain.LightManager.LosEnabled; NewMessage("Line of sight effect " + (GameMain.LightManager.LosEnabled ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("lighting|lights", CommandType.Render, "Toggle lighting on/off.", (string[] args) => { GameMain.LightManager.LightingEnabled = !GameMain.LightManager.LightingEnabled; NewMessage("Lighting " + (GameMain.LightManager.LightingEnabled ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("tutorial", CommandType.Generic, "", (string[] args) => { TutorialMode.StartTutorial(Tutorials.TutorialType.TutorialTypes[0]); })); commands.Add(new Command("lobby|lobbyscreen", CommandType.Generic, "", (string[] args) => { GameMain.LobbyScreen.Select(); })); commands.Add(new Command("save|savesub", CommandType.Generic, "save [submarine name]: Save the currently loaded submarine using the specified name.", (string[] args) => { if (args.Length < 1) { return; } if (GameMain.SubEditorScreen.CharacterMode) { GameMain.SubEditorScreen.ToggleCharacterMode(); } string fileName = string.Join(" ", args); if (fileName.Contains("../")) { ThrowError("Illegal symbols in filename (../)"); return; } if (Submarine.SaveCurrent(System.IO.Path.Combine(Submarine.SavePath, fileName + ".sub"))) { NewMessage("Sub saved", Color.Green); } })); commands.Add(new Command("load|loadsub", CommandType.Generic, "load [submarine name]: Load a submarine.", (string[] args) => { if (args.Length == 0) { return; } Submarine.Load(string.Join(" ", args), true); })); commands.Add(new Command("cleansub", CommandType.Generic, "", (string[] args) => { for (int i = MapEntity.mapEntityList.Count - 1; i >= 0; i--) { MapEntity me = MapEntity.mapEntityList[i]; if (me.SimPosition.Length() > 2000.0f) { NewMessage("Removed " + me.Name + " (simposition " + me.SimPosition + ")", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (me.MoveWithLevel) { NewMessage("Removed " + me.Name + " (MoveWithLevel==true)", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (me is Item) { Item item = me as Item; var wire = item.GetComponent <Wire>(); if (wire == null) { continue; } if (wire.GetNodes().Count > 0 && !wire.Connections.Any(c => c != null)) { wire.Item.Drop(null); NewMessage("Dropped wire (ID: " + wire.Item.ID + ") - attached on wall but no connections found", Color.Orange); } } } })); commands.Add(new Command("debugdraw", CommandType.Render, "debugdraw: Toggle the debug drawing mode on/off.", (string[] args) => { GameMain.DebugDraw = !GameMain.DebugDraw; #if CLIENT if (GameMain.Server != null) { if (GameMain.DebugDraw) { GameMain.Server.ToggleDebugDrawButton.Text = "DebugDraw: Off"; GameMain.Server.ToggleDebugDrawButton.ToolTip = "Turns off debugdraw view information."; } else { GameMain.Server.ToggleDebugDrawButton.Text = "DebugDraw: On"; GameMain.Server.ToggleDebugDrawButton.ToolTip = "Turns on debugdraw view information."; } } #endif NewMessage("Debug draw mode " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("togglehud|hud", CommandType.Render, "togglehud/hud: Toggle the character HUD (inventories, icons, buttons, etc) on/off.", (string[] args) => { GUI.DisableHUD = !GUI.DisableHUD; GameMain.Instance.IsMouseVisible = !GameMain.Instance.IsMouseVisible; NewMessage(GUI.DisableHUD ? "Disabled HUD" : "Enabled HUD", Color.White); })); //Nilmod Disable/Enable rendering - other command commands.Add(new Command("togglerenderother|renderother", CommandType.Render, "togglerenderother/renderother: toggles the rendering of particles, lights, los and such.", (string[] args) => { GameMain.NilMod.RenderOther = !GameMain.NilMod.RenderOther; #if CLIENT if (GameMain.Server != null) { if (GameMain.NilMod.RenderOther) { GameMain.Server.ToggleRenderOtherButton.Text = "RenderOther: Off"; GameMain.Server.ToggleRenderOtherButton.ToolTip = "Turns off particle, lighting, los and other miscellanous rendering."; } else { GameMain.Server.ToggleRenderOtherButton.Text = "RenderOther: On"; GameMain.Server.ToggleRenderOtherButton.ToolTip = "Turns on particle, lighting, los and other miscellanous rendering."; } } #endif NewMessage(GameMain.NilMod.RenderOther ? "Enabled rendering:Other" : "Disabled rendering:Other", Color.White); })); //Nilmod Disable/Enable rendering - level command commands.Add(new Command("togglerenderlevel|renderlevel", CommandType.Render, "togglerenderlevel/renderlevel: Specifically toggles rendering for the level", (string[] args) => { GameMain.NilMod.RenderLevel = !GameMain.NilMod.RenderLevel; #if CLIENT if (GameMain.Server != null) { if (GameMain.NilMod.RenderLevel) { GameMain.Server.ToggleRenderLevelButton.Text = "RenderLevel: Off"; GameMain.Server.ToggleRenderLevelButton.ToolTip = "Turns off level rendering, structure rendering will still render the submarine walls unless both are off."; } else { GameMain.Server.ToggleRenderLevelButton.Text = "RenderLevel: On"; GameMain.Server.ToggleRenderLevelButton.ToolTip = "Turns on level rendering."; } } #endif NewMessage(GameMain.NilMod.RenderLevel ? "Enabled rendering:Level" : "Disabled rendering:Level", Color.White); })); //Nilmod Disable/Enable rendering - character command commands.Add(new Command("togglerendercharacters|togglerendercharacter|rendercharacters|rendercharacter", CommandType.Render, "togglerendercharacter/rendercharacter: Specifically toggles rendering for the level", (string[] args) => { GameMain.NilMod.RenderCharacter = !GameMain.NilMod.RenderCharacter; #if CLIENT if (GameMain.Server != null) { if (GameMain.NilMod.RenderCharacter) { GameMain.Server.ToggleRenderCharacterButton.Text = "RenderChar: Off"; GameMain.Server.ToggleRenderCharacterButton.ToolTip = "Turns off character rendering."; } else { GameMain.Server.ToggleRenderCharacterButton.Text = "RenderChar: On"; GameMain.Server.ToggleRenderCharacterButton.ToolTip = "Turns on character rendering."; } } #endif NewMessage(GameMain.NilMod.RenderCharacter ? "Enabled rendering:Character" : "Disabled rendering:Character", Color.White); })); //Nilmod Disable/Enable rendering - structure command commands.Add(new Command("togglerenderstructures|togglerenderstructure|renderstructures|renderstructure", CommandType.Render, "togglerenderstructure/renderstructure: Specifically toggles rendering for the submarine structures", (string[] args) => { GameMain.NilMod.RenderStructure = !GameMain.NilMod.RenderStructure; #if CLIENT if (GameMain.Server != null) { if (GameMain.NilMod.RenderStructure) { GameMain.Server.ToggleRenderStructureButton.Text = "RenderStruct: Off"; GameMain.Server.ToggleRenderStructureButton.ToolTip = "Turns off rendering of submarine items and background walls, level will still show outer walls, doors, ladders and perhaps stairs.."; } else { GameMain.Server.ToggleRenderStructureButton.Text = "RenderStruct: On"; GameMain.Server.ToggleRenderStructureButton.ToolTip = "Turns on rendering of all submarine items and background walls."; } } #endif NewMessage(GameMain.NilMod.RenderStructure ? "Enabled rendering:Structure" : "Disabled rendering:Structure", Color.White); })); //Nilmod Disable/Enable particles command commands.Add(new Command("toggleparticles|particles", CommandType.Render, "toggleparticles/particles: Toggle the Particle System on/off.", (string[] args) => { GameMain.NilMod.DisableParticles = !GameMain.NilMod.DisableParticles; NewMessage("Particle System " + (GameMain.NilMod.DisableParticles ? "disabled" : "enabled"), Color.White); })); commands.Add(new Command("followsub", CommandType.Render, "followsub: Toggle whether the camera should follow the nearest submarine.", (string[] args) => { Camera.FollowSub = !Camera.FollowSub; #if CLIENT if (GameMain.Server != null) { if (Camera.FollowSub) { GameMain.Server.ToggleFollowSubButton.Text = "FollowSub: Off"; GameMain.Server.ToggleFollowSubButton.ToolTip = "Stops the camera automatically following submarines."; } else { GameMain.Server.ToggleFollowSubButton.Text = "FollowSub: On"; GameMain.Server.ToggleFollowSubButton.ToolTip = "Attaches the camera automatically to begin following submarines again."; } } #endif NewMessage(Camera.FollowSub ? "Set the camera to follow the closest submarine" : "Disabled submarine following.", Color.White); })); commands.Add(new Command("toggleaitargets|aitargets", CommandType.Debug, "toggleaitargets/aitargets: Toggle the visibility of AI targets (= targets that enemies can detect and attack/escape from).", (string[] args) => { AITarget.ShowAITargets = !AITarget.ShowAITargets; #if CLIENT if (GameMain.Server != null) { if (AITarget.ShowAITargets) { GameMain.Server.ToggleAITargetsButton.Text = "AITargets: Off"; GameMain.Server.ToggleAITargetsButton.ToolTip = "Turns off AI Targetting range information for Debugdraw mode."; } else { GameMain.Server.ToggleAITargetsButton.Text = "AITargets: On"; GameMain.Server.ToggleAITargetsButton.ToolTip = "Turns on AI Targetting range information for Debugdraw mode."; } } #endif NewMessage(AITarget.ShowAITargets ? "Enabled AI target drawing" : "Disabled AI target drawing", Color.White); })); #if DEBUG commands.Add(new Command("spamchatmessages", CommandType.Debug, "", (string[] args) => { int msgCount = 1000; if (args.Length > 0) { int.TryParse(args[0], out msgCount); } int msgLength = 50; if (args.Length > 1) { int.TryParse(args[1], out msgLength); } for (int i = 0; i < msgCount; i++) { if (GameMain.Server != null) { GameMain.Server.SendChatMessage(ToolBox.RandomSeed(msgLength), ChatMessageType.Default); } else if (GameMain.Client != null) { GameMain.Client.SendChatMessage(ToolBox.RandomSeed(msgLength)); } } })); #endif commands.Add(new Command("cleanbuild", CommandType.Generic, "", (string[] args) => { GameMain.Config.MusicVolume = 0.5f; GameMain.Config.SoundVolume = 0.5f; NewMessage("Music and sound volume set to 0.5", Color.Green); GameMain.Config.GraphicsWidth = 0; GameMain.Config.GraphicsHeight = 0; GameMain.Config.WindowMode = WindowMode.Fullscreen; NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green); NewMessage("Fullscreen enabled", Color.Green); GameSettings.ShowUserStatisticsPrompt = true; GameSettings.VerboseLogging = false; if (GameMain.Config.MasterServerUrl != "http://www.undertowgames.com/baromaster") { ThrowError("MasterServerUrl \"" + GameMain.Config.MasterServerUrl + "\"!"); } GameMain.Config.Save("config.xml"); var saveFiles = System.IO.Directory.GetFiles(SaveUtil.SaveFolder); foreach (string saveFile in saveFiles) { System.IO.File.Delete(saveFile); NewMessage("Deleted " + saveFile, Color.Green); } if (System.IO.Directory.Exists(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"))) { System.IO.Directory.Delete(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"), true); NewMessage("Deleted temp save folder", Color.Green); } if (System.IO.Directory.Exists(ServerLog.SavePath)) { var logFiles = System.IO.Directory.GetFiles(ServerLog.SavePath); foreach (string logFile in logFiles) { System.IO.File.Delete(logFile); NewMessage("Deleted " + logFile, Color.Green); } } if (System.IO.File.Exists("filelist.xml")) { System.IO.File.Delete("filelist.xml"); NewMessage("Deleted filelist", Color.Green); } if (System.IO.File.Exists("Data/bannedplayers.txt")) { System.IO.File.Delete("Data/bannedplayers.txt"); NewMessage("Deleted bannedplayers.txt", Color.Green); } if (System.IO.File.Exists("Submarines/TutorialSub.sub")) { System.IO.File.Delete("Submarines/TutorialSub.sub"); NewMessage("Deleted TutorialSub from the submarine folder", Color.Green); } if (System.IO.File.Exists(GameServer.SettingsFile)) { System.IO.File.Delete(GameServer.SettingsFile); NewMessage("Deleted server settings", Color.Green); } if (System.IO.File.Exists(GameServer.VanillaClientPermissionsFile)) { System.IO.File.Delete(GameServer.VanillaClientPermissionsFile); NewMessage("Deleted client permission file", Color.Green); } if (System.IO.File.Exists("crashreport.txt")) { System.IO.File.Delete("crashreport.txt"); NewMessage("Deleted crashreport.txt", Color.Green); } if (!System.IO.File.Exists("Content/Map/TutorialSub.sub")) { ThrowError("TutorialSub.sub not found!"); } })); //Nilmod Spy command commands.Add(new Command("spy|spycharacter", CommandType.Character, "spy: View the game from another characters HUD and location.", (string[] args) => { if (args.Length < 1) { return; } var character = FindMatchingCharacter(args, false); if (character != null) { Character.Spied = character; } }, () => { return(new string[][] { Character.CharacterList.Select(c => c.Name).Distinct().ToArray() }); })); commands.Add(new Command("spyid|spyclientid", CommandType.Character, "spy: View the game from another characters HUD and location.", (string[] args) => { if (GameMain.NetworkMember == null || args.Length < 1) { return; } int id = 0; int.TryParse(args[0], out id); var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == id); if (client == null) { DebugConsole.NewMessage("Client id \"" + id + "\" not found.", Color.Red); return; } var character = client.Character; if (character != null) { Character.Spied = character; } else { DebugConsole.NewMessage("Client " + client.Name + " Does not currently have a character to spy.", Color.Red); } })); commands.Add(new Command("toggledeathchat|toggledeath|deathchat", CommandType.Network, "toggledeathchat: Toggle the visibility of death chat for a living host.", (string[] args) => { GameMain.NilMod.ShowDeadChat = !GameMain.NilMod.ShowDeadChat; #if CLIENT if (GameMain.Server != null) { if (GameMain.NilMod.ShowDeadChat) { GameMain.Server.ToggleDeathChat.Text = "DeathChat: Off"; GameMain.Server.ToggleDeathChat.ToolTip = "Turns off visibility of the deathchat if you have a living character."; } else { GameMain.Server.ToggleDeathChat.Text = "DeathChat: On"; GameMain.Server.ToggleDeathChat.ToolTip = "Turns on visibility of the deathchat if you have a living character"; } } #endif NewMessage("Death chat visibility " + (GameMain.NilMod.ShowDeadChat ? "enabled" : "disabled"), Color.White); })); //Nilmod playercount command commands.Add(new Command("playercount|countplayers|checkslots|slots", CommandType.Debug, "playercount: Prints details regarding player slot usage of server.", (string[] args) => { GameMain.NilMod.DisableParticles = !GameMain.NilMod.DisableParticles; NewMessage("There are " + (GameMain.Server.ConnectedClients.Count()) + " connected clients on the server.", Color.Cyan); NewMessage("Owners = " + GameMain.NilMod.Owners + "/" + GameMain.NilMod.MaxOwnerSlots, Color.Green); NewMessage("Admins = " + GameMain.NilMod.Admins + "/" + GameMain.NilMod.MaxAdminSlots, Color.Green); NewMessage("Trusted = " + GameMain.NilMod.Trusted + "/" + GameMain.NilMod.MaxTrustedSlots, Color.Green); NewMessage("Spectators = " + GameMain.NilMod.Spectators + "/" + GameMain.NilMod.MaxSpectatorSlots, Color.Green); NewMessage("Players = " + GameMain.NilMod.CurrentPlayers + "/" + GameMain.Server.maxPlayers, Color.Green); NewMessage("OtherSlotsExcludeSpectators = " + (GameMain.NilMod.OtherSlotsExcludeSpectators ? "No." : "Yes."), Color.Green); })); }
public static void ExecuteCommand(string command, GameMain game) { if (string.IsNullOrWhiteSpace(command)) { return; } string[] commands = command.Split(' '); if (!commands[0].ToLowerInvariant().Equals("admin")) { NewMessage(textBox.Text, Color.White); } #if !DEBUG if (GameMain.Client != null && !IsCommandPermitted(commands[0].ToLowerInvariant(), GameMain.Client)) { ThrowError("You're not permitted to use the command \"" + commands[0].ToLowerInvariant() + "\"!"); return; } #endif switch (commands[0].ToLowerInvariant()) { case "help": NewMessage("menu: go to main menu", Color.Cyan); NewMessage("game: enter the \"game screen\"", Color.Cyan); NewMessage("edit: switch to submarine editor", Color.Cyan); NewMessage("edit [submarine name]: load a submarine and switch to submarine editor", Color.Cyan); NewMessage("load [submarine name]: load a submarine", Color.Cyan); NewMessage("save [submarine name]: save the current submarine using the specified name", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("spawn [creaturename] [near/inside/outside]: spawn a creature at a random spawnpoint (use the second parameter to only select spawnpoints near/inside/outside the submarine)", Color.Cyan); NewMessage("spawnitem [itemname] [cursor/inventory]: spawn an item at the position of the cursor, in the inventory of the controlled character or at a random spawnpoint if the last parameter is omitted", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("lights: disable lighting", Color.Cyan); NewMessage("los: disable the line of sight effect", Color.Cyan); NewMessage("freecam: detach the camera from the controlled character", Color.Cyan); NewMessage("control [character name]: start controlling the specified character", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("water: allows adding water into rooms or removing it by holding the left/right mouse buttons", Color.Cyan); NewMessage("fire: allows putting up fires by left clicking", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("teleport: teleport the controlled character to the position of the cursor", Color.Cyan); NewMessage("teleport [character name]: teleport the specified character to the position of the cursor", Color.Cyan); NewMessage("heal: restore the controlled character to full health", Color.Cyan); NewMessage("heal [character name]: restore the specified character to full health", Color.Cyan); NewMessage("revive: bring the controlled character back from the dead", Color.Cyan); NewMessage("revive [character name]: bring the specified character back from the dead", Color.Cyan); NewMessage("killmonsters: immediately kills all AI-controlled enemies in the level", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("fixwalls: fixes all the walls", Color.Cyan); NewMessage("fixitems: fixes every item/device in the sub", Color.Cyan); NewMessage("oxygen: replenishes the oxygen in every room to 100%", Color.Cyan); NewMessage("power [amount]: immediately sets the temperature of the reactor to the specified value", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("kick [name]: kick a player out from the server", Color.Cyan); NewMessage("ban [name]: kick and ban the player from the server", Color.Cyan); NewMessage("banip [IP address]: ban the IP address from the server", Color.Cyan); NewMessage("debugdraw: toggles the \"debug draw mode\"", Color.Cyan); NewMessage("netstats: toggles the visibility of the network statistics panel", Color.Cyan); break; case "createfilelist": UpdaterUtil.SaveFileList("filelist.xml"); break; case "spawn": case "spawncharacter": if (commands.Length == 1) { return; } Character spawnedCharacter = null; Vector2 spawnPosition = Vector2.Zero; WayPoint spawnPoint = null; if (commands.Length > 2) { switch (commands[2].ToLowerInvariant()) { case "inside": spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub); break; case "outside": spawnPoint = WayPoint.GetRandom(SpawnType.Enemy); break; case "near": case "close": float closestDist = -1.0f; foreach (WayPoint wp in WayPoint.WayPointList) { if (wp.Submarine != null) { continue; } //don't spawn inside hulls if (Hull.FindHull(wp.WorldPosition, null) != null) { continue; } float dist = Vector2.Distance(wp.WorldPosition, GameMain.GameScreen.Cam.WorldViewCenter); if (closestDist < 0.0f || dist < closestDist) { spawnPoint = wp; closestDist = dist; } } break; case "cursor": spawnPosition = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); break; default: spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy); break; } } else { spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy); } if (string.IsNullOrWhiteSpace(commands[1])) { return; } if (spawnPoint != null) { spawnPosition = spawnPoint.WorldPosition; } if (commands[1].ToLowerInvariant() == "human") { spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition); if (GameMain.GameSession != null) { SinglePlayerMode mode = GameMain.GameSession.gameMode as SinglePlayerMode; if (mode != null) { Character.Controlled = spawnedCharacter; GameMain.GameSession.CrewManager.AddCharacter(Character.Controlled); GameMain.GameSession.CrewManager.SelectCharacter(null, Character.Controlled); } } } else { spawnedCharacter = Character.Create( "Content/Characters/" + commands[1].First().ToString().ToUpper() + commands[1].Substring(1) + "/" + commands[1].ToLower() + ".xml", spawnPosition); } break; case "spawnitem": if (commands.Length < 2) { return; } Vector2? spawnPos = null; Inventory spawnInventory = null; int extraParams = 0; switch (commands.Last()) { case "cursor": extraParams = 1; spawnPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); break; case "inventory": extraParams = 1; spawnInventory = Character.Controlled == null ? null : Character.Controlled.Inventory; break; default: extraParams = 0; break; } string itemName = string.Join(" ", commands.Skip(1).Take(commands.Length - extraParams - 1)).ToLowerInvariant(); var itemPrefab = MapEntityPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == itemName) as ItemPrefab; if (itemPrefab == null) { ThrowError("Item \"" + itemName + "\" not found!"); return; } if (spawnPos == null && spawnInventory == null) { var wp = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub); spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition; } if (spawnPos != null) { Item.Spawner.AddToSpawnQueue(itemPrefab, (Vector2)spawnPos); } else if (spawnInventory != null) { Item.Spawner.AddToSpawnQueue(itemPrefab, spawnInventory); } break; case "disablecrewai": HumanAIController.DisableCrewAI = !HumanAIController.DisableCrewAI; break; case "enablecrewai": HumanAIController.DisableCrewAI = false; break; /*case "admin": * if (commands.Length < 2) break; * * if (GameMain.Server != null) * { * GameMain.Server.AdminAuthPass = commands[1]; * * } * else if (GameMain.Client != null) * { * GameMain.Client.RequestAdminAuth(commands[1]); * } * break;*/ case "kick": if (GameMain.NetworkMember == null || commands.Length < 2) { break; } GameMain.NetworkMember.KickPlayer(string.Join(" ", commands.Skip(1)), false); break; case "ban": if (GameMain.NetworkMember == null || commands.Length < 2) { break; } GameMain.NetworkMember.KickPlayer(string.Join(" ", commands.Skip(1)), true); break; case "banip": { if (GameMain.Server == null || commands.Length < 2) { break; } var client = GameMain.Server.ConnectedClients.Find(c => c.Connection.RemoteEndPoint.Address.ToString() == commands[1]); if (client == null) { GameMain.Server.BanList.BanPlayer("Unnamed", commands[1]); } else { GameMain.Server.KickClient(client, true); } } break; case "startclient": if (commands.Length == 1) { return; } if (GameMain.Client == null) { GameMain.NetworkMember = new GameClient("Name"); GameMain.Client.ConnectToServer(commands[1]); } break; case "mainmenuscreen": case "mainmenu": case "menu": GameMain.GameSession = null; List <Character> characters = new List <Character>(Character.CharacterList); foreach (Character c in characters) { c.Remove(); } GameMain.MainMenuScreen.Select(); break; case "gamescreen": case "game": GameMain.GameScreen.Select(); break; case "editmapscreen": case "editmap": case "edit": if (commands.Length > 1) { Submarine.Load(string.Join(" ", commands.Skip(1)), true); } GameMain.EditMapScreen.Select(); break; case "test": Submarine.Load("aegir mark ii", true); GameMain.DebugDraw = true; GameMain.LightManager.LosEnabled = false; GameMain.EditMapScreen.Select(); break; case "editcharacter": case "editchar": GameMain.EditCharacterScreen.Select(); break; case "controlcharacter": case "control": { if (commands.Length < 2) { break; } var character = FindMatchingCharacter(commands, true); if (character != null) { Character.Controlled = character; } } break; case "setclientcharacter": { if (GameMain.Server == null) { break; } int separatorIndex = Array.IndexOf(commands, ";"); if (separatorIndex == -1 || commands.Length < 4) { ThrowError("Invalid parameters. The command should be formatted as \"setclientcharacter [client] ; [character]\""); break; } string[] commandsLeft = commands.Take(separatorIndex).ToArray(); string[] commandsRight = commands.Skip(separatorIndex).ToArray(); string clientName = String.Join(" ", commandsLeft.Skip(1)); var client = GameMain.Server.ConnectedClients.Find(c => c.name == clientName); if (client == null) { ThrowError("Client \"" + clientName + "\" not found."); } var character = FindMatchingCharacter(commandsRight, false); GameMain.Server.SetClientCharacter(client, character); } break; case "teleportcharacter": case "teleport": var tpCharacter = FindMatchingCharacter(commands, false); if (commands.Length < 2) { tpCharacter = Character.Controlled; } if (tpCharacter != null) { var cam = GameMain.GameScreen.Cam; tpCharacter.AnimController.CurrentHull = null; tpCharacter.Submarine = null; tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition))); tpCharacter.AnimController.FindHull(cam.ScreenToWorld(PlayerInput.MousePosition), true); } break; case "godmode": if (Submarine.MainSub == null) { return; } Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode; break; case "lockx": Submarine.LockX = !Submarine.LockX; break; case "locky": Submarine.LockY = !Submarine.LockY; break; case "dumpids": try { int count = commands.Length < 2 ? 10 : int.Parse(commands[1]); Entity.DumpIds(count); } catch { return; } break; case "heal": Character healedCharacter = null; if (commands.Length == 1) { healedCharacter = Character.Controlled; } else { healedCharacter = FindMatchingCharacter(commands); } if (healedCharacter != null) { healedCharacter.AddDamage(CauseOfDeath.Damage, -healedCharacter.MaxHealth, null); healedCharacter.Oxygen = 100.0f; healedCharacter.Bleeding = 0.0f; healedCharacter.Stun = 0.0f; } break; case "revive": Character revivedCharacter = null; if (commands.Length == 1) { revivedCharacter = Character.Controlled; } else { revivedCharacter = FindMatchingCharacter(commands); } if (revivedCharacter != null) { revivedCharacter.Revive(false); if (GameMain.Server != null) { foreach (Client c in GameMain.Server.ConnectedClients) { if (c.Character != revivedCharacter) { continue; } //clients stop controlling the character when it dies, force control back GameMain.Server.SetClientCharacter(c, revivedCharacter); break; } } } break; case "freeze": if (Character.Controlled != null) { Character.Controlled.AnimController.Frozen = !Character.Controlled.AnimController.Frozen; } break; case "freecamera": case "freecam": Character.Controlled = null; GameMain.GameScreen.Cam.TargetPos = Vector2.Zero; break; case "editwater": case "water": if (GameMain.Client == null) { Hull.EditWater = !Hull.EditWater; } break; case "fire": if (GameMain.Client == null) { Hull.EditFire = !Hull.EditFire; } break; case "fixitems": foreach (Item it in Item.ItemList) { it.Condition = 100.0f; } break; case "fixhull": case "fixwalls": foreach (Structure w in Structure.WallList) { for (int i = 0; i < w.SectionCount; i++) { w.AddDamage(i, -100000.0f); } } break; case "power": Item reactorItem = Item.ItemList.Find(i => i.GetComponent <Reactor>() != null); if (reactorItem == null) { return; } float power = 5000.0f; if (commands.Length > 1) { float.TryParse(commands[1], out power); } var reactor = reactorItem.GetComponent <Reactor>(); reactor.ShutDownTemp = power == 0 ? 0 : 7000.0f; reactor.AutoTemp = true; reactor.Temperature = power; if (GameMain.Server != null) { reactorItem.CreateServerEvent(reactor); } break; case "shake": GameMain.GameScreen.Cam.Shake = 10.0f; break; case "losenabled": case "los": case "drawlos": GameMain.LightManager.LosEnabled = !GameMain.LightManager.LosEnabled; break; case "lighting": case "lightingenabled": case "light": case "lights": GameMain.LightManager.LightingEnabled = !GameMain.LightManager.LightingEnabled; break; case "oxygen": case "air": foreach (Hull hull in Hull.hullList) { hull.OxygenPercentage = 100.0f; } break; case "tutorial": TutorialMode.StartTutorial(Tutorials.TutorialType.TutorialTypes[0]); break; case "editortutorial": GameMain.EditMapScreen.Select(); GameMain.EditMapScreen.StartTutorial(); break; case "lobbyscreen": case "lobby": GameMain.LobbyScreen.Select(); break; case "savemap": case "savesub": case "save": if (commands.Length < 2) { break; } if (GameMain.EditMapScreen.CharacterMode) { GameMain.EditMapScreen.ToggleCharacterMode(); } string fileName = string.Join(" ", commands.Skip(1)); if (fileName.Contains("../")) { DebugConsole.ThrowError("Illegal symbols in filename (../)"); return; } if (Submarine.SaveCurrent(System.IO.Path.Combine(Submarine.SavePath, fileName + ".sub"))) { NewMessage("Sub saved", Color.Green); //Submarine.Loaded.First().CheckForErrors(); } break; case "loadmap": case "loadsub": case "load": if (commands.Length < 2) { break; } Submarine.Load(string.Join(" ", commands.Skip(1)), true); break; case "cleansub": for (int i = MapEntity.mapEntityList.Count - 1; i >= 0; i--) { MapEntity me = MapEntity.mapEntityList[i]; if (me.SimPosition.Length() > 2000.0f) { DebugConsole.NewMessage("Removed " + me.Name + " (simposition " + me.SimPosition + ")", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (me.MoveWithLevel) { DebugConsole.NewMessage("Removed " + me.Name + " (MoveWithLevel==true)", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (me is Item) { Item item = me as Item; var wire = item.GetComponent <Wire>(); if (wire == null) { continue; } if (wire.GetNodes().Count > 0 && !wire.Connections.Any(c => c != null)) { wire.Item.Drop(null); DebugConsole.NewMessage("Dropped wire (ID: " + wire.Item.ID + ") - attached on wall but no connections found", Color.Orange); } } } break; case "messagebox": if (commands.Length < 3) { break; } new GUIMessageBox(commands[1], commands[2]); break; case "debugdraw": GameMain.DebugDraw = !GameMain.DebugDraw; break; case "disablehud": case "hud": GUI.DisableHUD = !GUI.DisableHUD; GameMain.Instance.IsMouseVisible = !GameMain.Instance.IsMouseVisible; break; case "followsub": Camera.FollowSub = !Camera.FollowSub; break; case "drawaitargets": case "showaitargets": AITarget.ShowAITargets = !AITarget.ShowAITargets; break; case "killmonsters": foreach (Character c in Character.CharacterList) { if (!(c.AIController is EnemyAIController)) { continue; } c.AddDamage(CauseOfDeath.Damage, 10000.0f, null); } break; case "netstats": if (GameMain.Server == null) { return; } GameMain.Server.ShowNetStats = !GameMain.Server.ShowNetStats; break; #if DEBUG case "spamevents": foreach (Item item in Item.ItemList) { for (int i = 0; i < item.components.Count; i++) { if (item.components[i] is IServerSerializable) { GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, i }); } var itemContainer = item.GetComponent <ItemContainer>(); if (itemContainer != null) { GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState }); } GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status }); item.NeedsPositionUpdate = true; } } foreach (Character c in Character.CharacterList) { GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status }); } foreach (Structure wall in Structure.WallList) { GameMain.Server.CreateEntityEvent(wall); } break; case "spamchatmessages": int msgCount = 1000; if (commands.Length > 1) { int.TryParse(commands[1], out msgCount); } int msgLength = 50; if (commands.Length > 2) { int.TryParse(commands[2], out msgLength); } for (int i = 0; i < msgCount; i++) { if (GameMain.Server != null) { GameMain.Server.SendChatMessage(ToolBox.RandomSeed(msgLength), ChatMessageType.Default); } else { GameMain.Client.SendChatMessage(ToolBox.RandomSeed(msgLength)); } } break; #endif case "cleanbuild": GameMain.Config.MusicVolume = 0.5f; GameMain.Config.SoundVolume = 0.5f; DebugConsole.NewMessage("Music and sound volume set to 0.5", Color.Green); GameMain.Config.GraphicsWidth = 0; GameMain.Config.GraphicsHeight = 0; GameMain.Config.WindowMode = WindowMode.Fullscreen; DebugConsole.NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green); DebugConsole.NewMessage("Fullscreen enabled", Color.Green); GameSettings.VerboseLogging = false; if (GameMain.Config.MasterServerUrl != "http://www.undertowgames.com/baromaster") { DebugConsole.ThrowError("MasterServerUrl \"" + GameMain.Config.MasterServerUrl + "\"!"); } GameMain.Config.Save("config.xml"); var saveFiles = System.IO.Directory.GetFiles(SaveUtil.SaveFolder); foreach (string saveFile in saveFiles) { System.IO.File.Delete(saveFile); DebugConsole.NewMessage("Deleted " + saveFile, Color.Green); } if (System.IO.Directory.Exists(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"))) { System.IO.Directory.Delete(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"), true); DebugConsole.NewMessage("Deleted temp save folder", Color.Green); } if (System.IO.Directory.Exists(ServerLog.SavePath)) { var logFiles = System.IO.Directory.GetFiles(ServerLog.SavePath); foreach (string logFile in logFiles) { System.IO.File.Delete(logFile); DebugConsole.NewMessage("Deleted " + logFile, Color.Green); } } if (System.IO.File.Exists("filelist.xml")) { System.IO.File.Delete("filelist.xml"); DebugConsole.NewMessage("Deleted filelist", Color.Green); } if (System.IO.File.Exists("Submarines/TutorialSub.sub")) { System.IO.File.Delete("Submarines/TutorialSub.sub"); DebugConsole.NewMessage("Deleted TutorialSub from the submarine folder", Color.Green); } if (System.IO.File.Exists(GameServer.SettingsFile)) { System.IO.File.Delete(GameServer.SettingsFile); DebugConsole.NewMessage("Deleted server settings", Color.Green); } if (System.IO.File.Exists(GameServer.ClientPermissionsFile)) { System.IO.File.Delete(GameServer.ClientPermissionsFile); DebugConsole.NewMessage("Deleted client permission file", Color.Green); } if (System.IO.File.Exists("crashreport.txt")) { System.IO.File.Delete("crashreport.txt"); DebugConsole.NewMessage("Deleted crashreport.txt", Color.Green); } if (!System.IO.File.Exists("Content/Map/TutorialSub.sub")) { DebugConsole.ThrowError("TutorialSub.sub not found!"); } break; default: NewMessage("Command not found", Color.Red); break; } }
private static void InitProjectSpecific() { commands.Add(new Command("autohull", "", (string[] args) => { if (Screen.Selected != GameMain.SubEditorScreen) { return; } if (MapEntity.mapEntityList.Any(e => e is Hull || e is Gap)) { ShowQuestionPrompt("This submarine already has hulls and/or gaps. This command will delete them. Do you want to continue? Y/N", (option) => { if (option.ToLower() == "y") { GameMain.SubEditorScreen.AutoHull(); } }); } else { GameMain.SubEditorScreen.AutoHull(); } })); commands.Add(new Command("startclient", "", (string[] args) => { if (args.Length == 0) { return; } if (GameMain.Client == null) { GameMain.NetworkMember = new GameClient("Name"); GameMain.Client.ConnectToServer(args[0]); } })); commands.Add(new Command("mainmenuscreen|mainmenu|menu", "mainmenu/menu: Go to the main menu.", (string[] args) => { GameMain.GameSession = null; List <Character> characters = new List <Character>(Character.CharacterList); foreach (Character c in characters) { c.Remove(); } GameMain.MainMenuScreen.Select(); })); commands.Add(new Command("gamescreen|game", "gamescreen/game: Go to the \"in-game\" view.", (string[] args) => { GameMain.GameScreen.Select(); })); commands.Add(new Command("editsubscreen|editsub|subeditor", "editsub/subeditor: Switch to the submarine editor.", (string[] args) => { if (args.Length > 0) { Submarine.Load(string.Join(" ", args), true); } GameMain.SubEditorScreen.Select(); })); commands.Add(new Command("editparticles|particleeditor", "", (string[] args) => { GameMain.ParticleEditorScreen.Select(); })); commands.Add(new Command("editlevels|editlevel|leveleditor", "", (string[] args) => { GameMain.LevelEditorScreen.Select(); })); commands.Add(new Command("editsprites|editsprite|spriteeditor|spriteedit", "", (string[] args) => { GameMain.SpriteEditorScreen.Select(); })); commands.Add(new Command("charactereditor|editcharacter|editcharacters|editanimation|editanimations|animedit|animationeditor|animeditor|animationedit", "charactereditor: Edit characters, animations, ragdolls....", (string[] args) => { GameMain.CharacterEditorScreen.Select(); })); commands.Add(new Command("control|controlcharacter", "control [character name]: Start controlling the specified character.", (string[] args) => { if (args.Length < 1) { return; } var character = FindMatchingCharacter(args, true); if (character != null) { Character.Controlled = character; } }, () => { return(new string[][] { Character.CharacterList.Select(c => c.Name).Distinct().ToArray() }); }, isCheat: true)); commands.Add(new Command("shake", "", (string[] args) => { GameMain.GameScreen.Cam.Shake = 10.0f; })); commands.Add(new Command("los", "los: Toggle the line of sight effect on/off.", (string[] args) => { GameMain.LightManager.LosEnabled = !GameMain.LightManager.LosEnabled; NewMessage("Line of sight effect " + (GameMain.LightManager.LosEnabled ? "enabled" : "disabled"), Color.White); }, isCheat: true)); commands.Add(new Command("lighting|lights", "Toggle lighting on/off.", (string[] args) => { GameMain.LightManager.LightingEnabled = !GameMain.LightManager.LightingEnabled; NewMessage("Lighting " + (GameMain.LightManager.LightingEnabled ? "enabled" : "disabled"), Color.White); }, isCheat: true)); commands.Add(new Command("multiplylights [color]", "Multiplies the colors of all the static lights in the sub with the given color value.", (string[] args) => { if (Screen.Selected != GameMain.SubEditorScreen || args.Length < 1) { return; } Color color = XMLExtensions.ParseColor(args[0]); foreach (Item item in Item.ItemList) { if (item.ParentInventory != null || item.body != null) { continue; } var lightComponent = item.GetComponent <LightComponent>(); if (lightComponent != null) { lightComponent.LightColor = new Color( (lightComponent.LightColor.R / 255.0f) * (color.R / 255.0f), (lightComponent.LightColor.G / 255.0f) * (color.G / 255.0f), (lightComponent.LightColor.B / 255.0f) * (color.B / 255.0f), (lightComponent.LightColor.A / 255.0f) * (color.A / 255.0f)); } } }, isCheat: false)); commands.Add(new Command("tutorial", "", (string[] args) => { TutorialMode.StartTutorial(Tutorials.Tutorial.Tutorials[0]); })); commands.Add(new Command("lobby|lobbyscreen", "", (string[] args) => { GameMain.LobbyScreen.Select(); })); commands.Add(new Command("save|savesub", "save [submarine name]: Save the currently loaded submarine using the specified name.", (string[] args) => { if (args.Length < 1) { return; } if (GameMain.SubEditorScreen.CharacterMode) { GameMain.SubEditorScreen.SetCharacterMode(false); } string fileName = string.Join(" ", args); if (fileName.Contains("../")) { ThrowError("Illegal symbols in filename (../)"); return; } if (Submarine.SaveCurrent(System.IO.Path.Combine(Submarine.SavePath, fileName + ".sub"))) { NewMessage("Sub saved", Color.Green); } })); commands.Add(new Command("load|loadsub", "load [submarine name]: Load a submarine.", (string[] args) => { if (args.Length == 0) { return; } Submarine.Load(string.Join(" ", args), true); })); commands.Add(new Command("cleansub", "", (string[] args) => { for (int i = MapEntity.mapEntityList.Count - 1; i >= 0; i--) { MapEntity me = MapEntity.mapEntityList[i]; if (me.SimPosition.Length() > 2000.0f) { NewMessage("Removed " + me.Name + " (simposition " + me.SimPosition + ")", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (!me.ShouldBeSaved) { NewMessage("Removed " + me.Name + " (!ShouldBeSaved)", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (me is Item) { Item item = me as Item; var wire = item.GetComponent <Wire>(); if (wire == null) { continue; } if (wire.GetNodes().Count > 0 && !wire.Connections.Any(c => c != null)) { wire.Item.Drop(null); NewMessage("Dropped wire (ID: " + wire.Item.ID + ") - attached on wall but no connections found", Color.Orange); } } } }, isCheat: true)); commands.Add(new Command("messagebox", "", (string[] args) => { new GUIMessageBox("", string.Join(" ", args)); })); commands.Add(new Command("debugdraw", "debugdraw: Toggle the debug drawing mode on/off.", (string[] args) => { GameMain.DebugDraw = !GameMain.DebugDraw; NewMessage("Debug draw mode " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White); }, isCheat: true)); commands.Add(new Command("fpscounter", "fpscounter: Toggle the FPS counter.", (string[] args) => { GameMain.ShowFPS = !GameMain.ShowFPS; NewMessage("FPS counter " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("showperf", "showperf: Toggle performance statistics on/off.", (string[] args) => { GameMain.ShowPerf = !GameMain.ShowPerf; NewMessage("Performance statistics " + (GameMain.ShowPerf ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("hudlayoutdebugdraw|debugdrawhudlayout", "hudlayoutdebugdraw: Toggle the debug drawing mode of HUD layout areas on/off.", (string[] args) => { HUDLayoutSettings.DebugDraw = !HUDLayoutSettings.DebugDraw; NewMessage("HUD layout debug draw mode " + (HUDLayoutSettings.DebugDraw ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("interactdebugdraw|debugdrawinteract", "interactdebugdraw: Toggle the debug drawing mode of item interaction ranges on/off.", (string[] args) => { Character.DebugDrawInteract = !Character.DebugDrawInteract; NewMessage("Interact debug draw mode " + (Character.DebugDrawInteract ? "enabled" : "disabled"), Color.White); }, isCheat: true)); commands.Add(new Command("togglehud|hud", "togglehud/hud: Toggle the character HUD (inventories, icons, buttons, etc) on/off.", (string[] args) => { GUI.DisableHUD = !GUI.DisableHUD; GameMain.Instance.IsMouseVisible = !GameMain.Instance.IsMouseVisible; NewMessage(GUI.DisableHUD ? "Disabled HUD" : "Enabled HUD", Color.White); })); commands.Add(new Command("followsub", "followsub: Toggle whether the camera should follow the nearest submarine.", (string[] args) => { Camera.FollowSub = !Camera.FollowSub; NewMessage(Camera.FollowSub ? "Set the camera to follow the closest submarine" : "Disabled submarine following.", Color.White); })); commands.Add(new Command("toggleaitargets|aitargets", "toggleaitargets/aitargets: Toggle the visibility of AI targets (= targets that enemies can detect and attack/escape from).", (string[] args) => { AITarget.ShowAITargets = !AITarget.ShowAITargets; NewMessage(AITarget.ShowAITargets ? "Enabled AI target drawing" : "Disabled AI target drawing", Color.White); }, isCheat: true)); #if DEBUG commands.Add(new Command("spamchatmessages", "", (string[] args) => { int msgCount = 1000; if (args.Length > 0) { int.TryParse(args[0], out msgCount); } int msgLength = 50; if (args.Length > 1) { int.TryParse(args[1], out msgLength); } for (int i = 0; i < msgCount; i++) { if (GameMain.Server != null) { GameMain.Server.SendChatMessage(ToolBox.RandomSeed(msgLength), ChatMessageType.Default); } else if (GameMain.Client != null) { GameMain.Client.SendChatMessage(ToolBox.RandomSeed(msgLength)); } } })); commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) => { float defaultZoom = Screen.Selected.Cam.DefaultZoom; if (args.Length > 0) { float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom); } float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness; if (args.Length > 1) { float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness); } float moveSmoothness = Screen.Selected.Cam.MoveSmoothness; if (args.Length > 2) { float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness); } float minZoom = Screen.Selected.Cam.MinZoom; if (args.Length > 3) { float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom); } float maxZoom = Screen.Selected.Cam.MaxZoom; if (args.Length > 4) { float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom); } Screen.Selected.Cam.DefaultZoom = defaultZoom; Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness; Screen.Selected.Cam.MoveSmoothness = moveSmoothness; Screen.Selected.Cam.MinZoom = minZoom; Screen.Selected.Cam.MaxZoom = maxZoom; })); #endif commands.Add(new Command("dumptexts", "dumptexts [filepath]: Extracts all the texts from the given text xml and writes them into a file (using the same filename, but with the .txt extension). If the filepath is omitted, the EnglishVanilla.xml file is used.", (string[] args) => { string filePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.xml"; var doc = XMLExtensions.TryLoadXml(filePath); if (doc?.Root == null) { return; } List <string> lines = new List <string>(); foreach (XElement element in doc.Root.Elements()) { lines.Add(element.ElementInnerText()); } File.WriteAllLines(Path.GetFileNameWithoutExtension(filePath) + ".txt", lines); }, () => { var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/")); return(new string[][] { TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").ToArray() }); })); commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) => { string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt"; string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml"; string[] lines; try { lines = File.ReadAllLines(sourcePath); } catch (Exception e) { ThrowError("Reading the file \"" + sourcePath + "\" failed.", e); return; } var doc = XMLExtensions.TryLoadXml(destinationPath); int i = 0; foreach (XElement element in doc.Root.Elements()) { if (i >= lines.Length) { ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file."); return; } element.Value = lines[i]; i++; } doc.Save(destinationPath); }, () => { var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/")); return(new string[][] { files.Where(f => Path.GetExtension(f) == ".txt").ToArray(), files.Where(f => Path.GetExtension(f) == ".xml").ToArray() }); })); commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) => { if (args.Length < 2) { return; } string sourcePath = args[0]; string destinationPath = args[1]; var sourceDoc = XMLExtensions.TryLoadXml(sourcePath); var destinationDoc = XMLExtensions.TryLoadXml(destinationPath); XElement destinationElement = destinationDoc.Root.Elements().First(); foreach (XElement element in sourceDoc.Root.Elements()) { if (destinationDoc.Root.Element(element.Name) == null) { element.Value = "!!!!!!!!!!!!!" + element.Value; destinationElement.AddAfterSelf(element); } XNode nextNode = destinationElement.NextNode; while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) { nextNode = nextNode.NextNode; } destinationElement = nextNode as XElement; } destinationDoc.Save(destinationPath); }, () => { var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray(); return(new string[][] { files, files }); })); commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) => { string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt"; List <string> lines = new List <string>(); foreach (MapEntityPrefab me in MapEntityPrefab.List) { lines.Add("<EntityName." + me.Identifier + ">" + me.Name + "</" + me.Identifier + ".Name>"); lines.Add("<EntityDescription." + me.Identifier + ">" + me.Description + "</" + me.Identifier + ".Description>"); } File.WriteAllLines(filePath, lines); })); commands.Add(new Command("cleanbuild", "", (string[] args) => { GameMain.Config.MusicVolume = 0.5f; GameMain.Config.SoundVolume = 0.5f; NewMessage("Music and sound volume set to 0.5", Color.Green); GameMain.Config.GraphicsWidth = 0; GameMain.Config.GraphicsHeight = 0; GameMain.Config.WindowMode = WindowMode.Fullscreen; NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green); NewMessage("Fullscreen enabled", Color.Green); GameSettings.ShowUserStatisticsPrompt = true; GameSettings.VerboseLogging = false; if (GameMain.Config.MasterServerUrl != "http://www.undertowgames.com/baromaster") { ThrowError("MasterServerUrl \"" + GameMain.Config.MasterServerUrl + "\"!"); } GameMain.Config.Save(); var saveFiles = System.IO.Directory.GetFiles(SaveUtil.SaveFolder); foreach (string saveFile in saveFiles) { System.IO.File.Delete(saveFile); NewMessage("Deleted " + saveFile, Color.Green); } if (System.IO.Directory.Exists(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"))) { System.IO.Directory.Delete(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"), true); NewMessage("Deleted temp save folder", Color.Green); } if (System.IO.Directory.Exists(ServerLog.SavePath)) { var logFiles = System.IO.Directory.GetFiles(ServerLog.SavePath); foreach (string logFile in logFiles) { System.IO.File.Delete(logFile); NewMessage("Deleted " + logFile, Color.Green); } } if (System.IO.File.Exists("filelist.xml")) { System.IO.File.Delete("filelist.xml"); NewMessage("Deleted filelist", Color.Green); } if (System.IO.File.Exists("Data/bannedplayers.txt")) { System.IO.File.Delete("Data/bannedplayers.txt"); NewMessage("Deleted bannedplayers.txt", Color.Green); } if (System.IO.File.Exists("Submarines/TutorialSub.sub")) { System.IO.File.Delete("Submarines/TutorialSub.sub"); NewMessage("Deleted TutorialSub from the submarine folder", Color.Green); } if (System.IO.File.Exists(GameServer.SettingsFile)) { System.IO.File.Delete(GameServer.SettingsFile); NewMessage("Deleted server settings", Color.Green); } if (System.IO.File.Exists(GameServer.ClientPermissionsFile)) { System.IO.File.Delete(GameServer.ClientPermissionsFile); NewMessage("Deleted client permission file", Color.Green); } if (System.IO.File.Exists("crashreport.log")) { System.IO.File.Delete("crashreport.log"); NewMessage("Deleted crashreport.log", Color.Green); } if (!System.IO.File.Exists("Content/Map/TutorialSub.sub")) { ThrowError("TutorialSub.sub not found!"); } })); commands.Add(new Command("reloadtextures|reloadtexture", "", (string[] args) => { var item = Character.Controlled.FocusedItem; var character = Character.Controlled; if (item != null) { item.Sprite.ReloadTexture(); } else if (character != null) { foreach (var limb in character.AnimController.Limbs) { limb.Sprite?.ReloadTexture(); limb.DamagedSprite?.ReloadTexture(); limb.DeformSprite?.Sprite.ReloadTexture(); // update specular limb.WearingItems.ForEach(i => i.Sprite.ReloadTexture()); } } else { ThrowError("Not controlling any character!"); return; } }, isCheat: true)); commands.Add(new Command("limbscale", "Note: the changes are not saved!", (string[] args) => { var character = Character.Controlled; if (character == null) { ThrowError("Not controlling any character!"); return; } if (args.Length == 0) { ThrowError("Please give the value after the command."); return; } if (!float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float value)) { ThrowError("Failed to parse float value from the arguments"); return; } RagdollParams ragdollParams = character.AnimController.RagdollParams; ragdollParams.LimbScale = value; var pos = character.WorldPosition; character.AnimController.Recreate(); character.TeleportTo(pos); }, isCheat: true)); commands.Add(new Command("jointscale", "Note: the changes are not saved!", (string[] args) => { var character = Character.Controlled; if (character == null) { ThrowError("Not controlling any character!"); return; } if (args.Length == 0) { ThrowError("Please give the value after the command."); return; } if (!float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float value)) { ThrowError("Failed to parse float value from the arguments"); return; } RagdollParams ragdollParams = character.AnimController.RagdollParams; ragdollParams.JointScale = value; var pos = character.WorldPosition; character.AnimController.Recreate(); character.TeleportTo(pos); }, isCheat: true)); commands.Add(new Command("ragdollscale", "Note: the changes are not saved!", (string[] args) => { var character = Character.Controlled; if (character == null) { ThrowError("Not controlling any character!"); return; } if (args.Length == 0) { ThrowError("Please give the value after the command."); return; } if (!float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float value)) { ThrowError("Failed to parse float value from the arguments"); return; } RagdollParams ragdollParams = character.AnimController.RagdollParams; ragdollParams.LimbScale = value; ragdollParams.JointScale = value; var pos = character.WorldPosition; character.AnimController.Recreate(); character.TeleportTo(pos); }, isCheat: true)); commands.Add(new Command("recreateragdoll", "", (string[] args) => { var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true); if (character == null) { ThrowError("Not controlling any character!"); return; } var pos = character.WorldPosition; character.AnimController.Recreate(); character.TeleportTo(pos); }, isCheat: true)); commands.Add(new Command("resetragdoll", "", (string[] args) => { var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true); if (character == null) { ThrowError("Not controlling any character!"); return; } character.AnimController.ResetRagdoll(); }, isCheat: true)); }